Day 228: San-Bolo and Turtle Act
Bolo will fire her bow at the most promising target of the approaching two men. She will manipulate Way to freeze him where the arrow hits.
Sannit will utilize Way to increase his Strength as he steps forward to engage the other one that Bolo did not shoot at and thrusts his spear at the torso.
After a subconscious nudge from Bolo, Turtle will turn his superior perceptions to their surroundings to detect any more sneaking enemies. If he locates one he will let out a bear roar at them.
[sblock=Rejuvenate]Range:
Self
Effectiveness:
- Essence + Confluence +
- Mind + Knowledge + Will +
- Collegiate + Theologic
By actively manipulating Way, this increases the natural rate of recovery for the loss of Strength in the intended target. Also, this can be used to temporarily increase the effective Strength, if performed on oneself. The duration of such is 1 minute per cumulative Health ability.
Sannit: 55(eff) + 91(d100) + 31(luck) = 177
Strength: 16(1 + 1.77) = 44
Duration: 10 minutes[/sblock]
[sblock=Stimulate]Range:
Self
Effectiveness:
- Essence + Confluence +
- Mind + Knowledge + Will +
- Collegiate + Academic
By actively manipulating Way, this increases the natural rate of recovery for the loss of Motility in the intended target. Also, this can be used to temporarily increase the effective Motility, if performed on oneself. The duration of such is one minute per cumulative Health ability.
Bolo: 60(eff) + 91(d100) + 31(luck) = 182
Motility: 15(1 + 1.82) = 42
Duration: 9 minutes[/sblock]
GM: | Being farther downhill from Merin, the foliage is such that the approaching Katalian men are almost an even distance to Tor when San-Bolo see them. With heightened Motility, Bolo takes aim at the nearest man as Sannit rises to engage. Turtle sniffs the air more intently at the initiation of movement. | |
[sblock=Perception]Effectiveness:
- Konokoro (Collegiate Task) +
- Mind + Knowledge +
- Commercial + Obscurative
This passive technique represents watching and listening to the immediate area to determine patterns, anomalies, or dangers.
Sannit: 29(konokoro) + 33(eff) + 91(d100) + 31(luck) = 184
Bolo: 28(konokoro) + 37(eff) + 91(d100) + 31(luck) = 187
Turtle: 27(eff) x 4(smell) = 108 + 91(d100) + 31(luck) = 230[/sblock]
GM: | Bolo draws and fires a few mere tics before Turtle lets out a roar and begins to move in the opposite direction from the rising Sannit. | |
[sblock=Launch]
Bolo: 38(projection) + 50(lethality) + 58(launch) + 42(motility) + 91(d100) + 31(luck) + 50(short range) = 360
Katalian: 34(konokoro) + 59(defense) + 72(d100) = 165
Damage: 360 - 165 = 195% * 10 = 20
Body: 13 - 20 = -7: incapacitated
Mind: 10 - 7 = 3: dazed[/sblock]
[sblock=Cool]
Bolo: 60(eff) + 91(d100) + 31(luck) = 182
Katalian: 37(bolster) + 81(conditioning) + 72(d100) = 190[/sblock]
GM: | Bolo's harnin arrow blow clean through the almost unsuspecting Katalian causing him to become incapacitated and dazed, but he completely resists the attempt to freeze his body, as the arrow strikes its mark.
As Turtle roars, Sannit balks in his original intention, his brain registering the danger he was unable to sense for himself. The before hidden Katalian female is thrusting forward with her own lanzita. | |
[sblock=Attacking]
Katalian: 37(fury) + 115(lethality) + 131(spear) + 72(d100) = 355
Sannit: 29(konokoro) + 33(defense) + 91(d100) + 31(luck) = 184
Damage: 355 - 184 = 171% * 14 = 24 - 8(spaulders) - 5(tunic) - 3(hauberk) = 8
Body: 10 - 8 = 2: injured[/sblock]
GM: | The female aims her thrust high at the shoulder socket. Her precision is such that she avoids the metal plates covering the armored deerskin tunic, but punching through spaulders and hauberk seriously reduce the effectiveness of the attack; nonetheless, Sannit is significantly hurt as he seeks to return spear for spear. | |
[sblock=Attacking]
Sannit: 32(fury) + 53(lethality) + 77(attack) + 44(strength) + 91(d100) + 31(luck) = 328
Katalian: 34(konokoro) + 59(defense) + 131(defend) + 72(d100) = 296
Damage: 328 - 296 = 32% * 20 = 6
Body: 13 - 6 = 7: hurt
Turtle: 44(lethality) + 40(attack) + 91(d100) + 31(luck) = 206[/sblock]
GM: | The strength of the woman is amazing. Sannit feels that had he not enhanced his own or if the woman were wearing armor his attack may not have succeeded. As it is, he was only able to hurt her. Turtle, in defense of his patrons, barrels in hoping to knock the sneaky woman to the ground, but even while partially deflecting Sannit's spear, she is able to turn her body and avoid the charging bear, completely. Her wound seems to partially close, instantaneously. | |
[sblock=Combat Data]
Vadin: hurt, Body loss = 3
current recovery time = 3.5 hours
acrylon kilt damaged: 27/30
Saemund: injured, Body loss = 9
current recovery time = 18 hours
armored hauberk damaged: 54/60
snakeskin tunic damaged: 57/60
acrylon hauberk damaged: 57/60
hoghide shendyt damaged: 26/30
acrylon shendyt damaged: 27/30
Katalian female: incapacitated, Body loss = 21.
Merin: incapacitated, Body loss = 11
current recovery time = 15 hours
snakeskin surcoat damaged: 77/80
silk tunic damaged: 59/60
Katalian female: dead
Sannit: injured, Body loss = 8.
current recovery time = 14 hours
spaulders damaged: 12/20
armored deerskin tunic damaged: 55/60
acrylon hauberk damaged: 57/60
Katalian male: incapacitated, Body loss = 20
Katalian female: hurt, Body loss = 6[/sblock]
OOC:
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Sheldon and Indigo are next. Post forthcoming.
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