D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


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Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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You never know what's going to hold up and what isn't.

I watched the original "Star Wars" trilogy with my little sisters a few years ago; it was the first time they had seen it. Watching a movie with a newbie is a great way to take off your own nostalgia glasses. I sat through the first half of "New Hope" thinking "Holy crap, this movie is bad. Not just not as good as I remember it, this is actively bad. Everything I hated about the prequels, all the wooden acting and wretched writing, here it is. No wonder the reviewers trashed it when it came out."

It got better in the second half, and "Empire" and "Jedi" held up much better. But man, Episode IV is never going to be the same for me.
I think it helps to start with Rogue One, honestly, the first half of "New Hope" has always felt boring for me. I didn't particularly cared for it and I was never able to go past a few minutes. I guess that back in time, the effects where stunning enough to sell those 40 minutes on their own, but everything right now has built over them so they don't feel as unique anymore.
If not for the prequels, I wouldn't have cared about Star Wars at all, I loved Episode I when it first came out! (it didn't hurt that I was eleven at the time) and I have watched as many of them as I could when they were in theaters. (The exceptions were Episode III, Clone wars and Solo, not for lack of trying, though)
 

It doesn't work that way. You can only cast one cantrip per round. Also, GFB is a spell, so it's an action, and you don't get to use your action to cast a spell AND then make an attack action. The spell is worded so that "As part of the action casting this spell, make a weapon attack."

Basically, if you had 3 attacks per attack action, you could either use a boosted GFB (assuming you'd be higher than level 5 to begin with) and ONE attack or make 3 regular weapon attacks. And it's a d8, not d6

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8
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fire damage to the target, and the fire damage to the second creature increases to 1d8
custom20.png
+ your spellcasting ability modifier. Both damage rolls increase by 1d8
custom20.png
at 11th level and 17th level.


But to your point, which I know is an exception, shows exactly why you can't stack cantrips. It would be game breaking.

Edit So with illusionists bracers, the best you can do is 2 GFB and give up the extra attack from war caster (which you would since GFB allows an attack anyway.) Those bracers already break things, so no way they'd have a way to do 3 GFB in a turn. Not to mention the bracers cost your bonus action, and you only get one of those per turn.
Please read the post I quoted

it will show you I already understand everything you said.
 

I too hope they don't tune it down too much - but is it confirmed that it is in the book?

Only in so far as we know how many subclasses are in it and how many were presented in the UA articles (minus the Wizard ones we know didn't make the cut)... I certainly hope it makes it in. We know the Wildemount Echo Knight soared to the top of the Fighter Rankings so that shows there's demand for more crazy Fighter subclasses.
 


I think it helps to start with Rogue One, honestly, the first half of "New Hope" has always felt boring for me. I didn't particularly cared for it and I was never able to go past a few minutes. I guess that back in time, the effects where stunning enough to sell those 40 minutes on their own, but everything right now has built over them so they don't feel as unique anymore.
If not for the prequels, I wouldn't have cared about Star Wars at all, I loved Episode I when it first came out! (it didn't hurt that I was eleven at the time) and I have watched as many of them as I could when they were in theaters. (The exceptions were Episode III, Clone wars and Solo, not for lack of trying, though)

I've been debating about this a lot recently. On the one hand, Rogue One and A New Hope make for a fascinating double feature that puts a LOT more tension into Luke's story as everyone had to die just to get to the point where Artoo is alone in the desert with the plans…

On the other hand, there's a LOT of infodumping and a lot of information that doesn't mean much to the average viewer in Rogue One unless you've already seen other Star Wars films. A lot of people felt nothing with Saw's Death because they didn't know him from The Clone Wars or Rebels, and I fear if someone's never even seen Star Wars before, they might not make the sinister parallel with Vader that his breathing apparatus implies.

The first 30 minutes of the original Star Wars cut out Luke's original introduction at Anchorhead with Biggs because it plays as a mystery feature. We're following those two peasants from the Seven Samurai, as they explore a world that might not even have humans in it, or at least we don't know. It's a weird and alien world filled with sand, more sand, robots, aliens, dinosaurs… and then we get "Luuke! Luuke! Tell Uncle…"

It's a slow but very purposeful opening. Each shot carries us to the next one. In Rogue One, the opening has us bouncing around the galaxy and through time and space to introduce each member of our A-Team before slowly assembling the team and then getting to the big heist and doomed battle.

It's a serious question… and I don't have a good answer. Rogue One > A New Hope is just a really great mega-feature film, and it transforms the entire pacing of the the film and makes me doubt whether Luke will even survive, while in the original it felt like a foregone conclusion because these were the heroes and you don't kill the heroes off!

I know I wouldn't want to start someone on Solo (though I love that film, too) - as Darth Maul would be a confusing moment that doesn't pay off unless you've watched Episode I, The Clone Wars, and then go on to watch Rebels (and even then, there's a missing chapter of Maul's life involving Qira that happens between 10 BBY and 3 BBY…).

At a certain point of adding midquels before IV, it makes more sense to just go chronologically from the beginning. After all, Episode I is incredibly important to the entire saga - the Duel of Fates is quite literally a duel for the fate of Anakin Skywalker, whether he'll be raised as a surrogate son of Qui-Gon Jinn or of Sheev Palpatine. And the celebration at the end, as if everything is hunky dory, hides a sinister meaning: it's the Emperor's Theme in major, sped up.

I still think there's something to be said for starting someone entirely fresh, with no preconcieved notions of the franchise (no knowledge of Vader's iconic line from V) with either Harmy's Despecialized Editions or Project 4K77.

Then you can go back and watch the entire saga in order with the Special edition changes included when you get to IV-V-VI (also including the 7 seasons of TCW, the 4 seasons of Rebels, and the soon-to-be 2 seasons of The Mandalorian, though the 2 seasons Resistance is optional).
 


I've been debating about this a lot recently. On the one hand, Rogue One and A New Hope make for a fascinating double feature that puts a LOT more tension into Luke's story as everyone had to die just to get to the point where Artoo is alone in the desert with the plans…

On the other hand, there's a LOT of infodumping and a lot of information that doesn't mean much to the average viewer in Rogue One unless you've already seen other Star Wars films. A lot of people felt nothing with Saw's Death because they didn't know him from The Clone Wars or Rebels, and I fear if someone's never even seen Star Wars before, they might not make the sinister parallel with Vader that his breathing apparatus implies.

The first 30 minutes of the original Star Wars cut out Luke's original introduction at Anchorhead with Biggs because it plays as a mystery feature. We're following those two peasants from the Seven Samurai, as they explore a world that might not even have humans in it, or at least we don't know. It's a weird and alien world filled with sand, more sand, robots, aliens, dinosaurs… and then we get "Luuke! Luuke! Tell Uncle…"

It's a slow but very purposeful opening. Each shot carries us to the next one. In Rogue One, the opening has us bouncing around the galaxy and through time and space to introduce each member of our A-Team before slowly assembling the team and then getting to the big heist and doomed battle.

It's a serious question… and I don't have a good answer. Rogue One > A New Hope is just a really great mega-feature film, and it transforms the entire pacing of the the film and makes me doubt whether Luke will even survive, while in the original it felt like a foregone conclusion because these were the heroes and you don't kill the heroes off!

I know I wouldn't want to start someone on Solo (though I love that film, too) - as Darth Maul would be a confusing moment that doesn't pay off unless you've watched Episode I, The Clone Wars, and then go on to watch Rebels (and even then, there's a missing chapter of Maul's life involving Qira that happens between 10 BBY and 3 BBY…).

At a certain point of adding midquels before IV, it makes more sense to just go chronologically from the beginning. After all, Episode I is incredibly important to the entire saga - the Duel of Fates is quite literally a duel for the fate of Anakin Skywalker, whether he'll be raised as a surrogate son of Qui-Gon Jinn or of Sheev Palpatine. And the celebration at the end, as if everything is hunky dory, hides a sinister meaning: it's the Emperor's Theme in major, sped up.

I still think there's something to be said for starting someone entirely fresh, with no preconcieved notions of the franchise (no knowledge of Vader's iconic line from V) with either Harmy's Despecialized Editions or Project 4K77.

Then you can go back and watch the entire saga in order with the Special edition changes included when you get to IV-V-VI (also including the 7 seasons of TCW, the 4 seasons of Rebels, and the soon-to-be 2 seasons of The Mandalorian, though the 2 seasons Resistance is optional).

Well, my vote would be to watch it in this order:
Rogue One (establishes stakes, maintains a surprisingly good intro for Vader, even creating curiosity about his dwelling on Mustafar)>Episode IV>Episode V (preserves the dramatic reveal of Vader as the father of Luke)>Episode I (not having been introduced to the Emperor in the flesh yet, there is still a remote possibility that he is a "phantom menace" and not immediately identified with Senator Palpatine at this point)>Episode II>Episode III (the dramatic reveal of Leia as the brother to Luke comes through the drama of the birth and Padme's death, as opposed to the ghost of Obi-Wan telling Luke when sitting on a log, which is anti-dramatic)>Episode VI>Episode VII>Episode VIII>Episode IX.

Solo seems to be the real "rogue one" and could be watched whenever, or so it strikes me.
 

Machete order is best order. Optionally you can follow VI up with VII and VIII, but I and the “A Star Wars Story” films are unnecessary (watch them separately as anthology films if you want) and IX is just bad.
 


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