some are saying that certain classes are still here because of legacy reason, but let's not forget the storm of complaint 4e got for not having the Bard, Sorcerer and Barbarian (and Gnome and Half-Orc) in the first PHB...
I voted more, but only because I'm bored with the current offerings.
I want to know why some people want less, though. I see a lot of people ask for it, but never give any reason why it would make the game better.
I'm curious too. It's a CLASS based game. I'd rather have more options.
Where there are two or more equally valid methods of representing a character concept, the choice of which method to use becomes more important than the character being represented. It shifts the focus of the game away from the actual table, and toward character creation.
Removing redundant options would allow us to shift the focus back toward the table.
I dunno why that's such a big deal. I don't think any classes properly overlap in 5e. Its more of a Venn Diagram thing where certain classes touches and others exist in the overlap of two larger circles.
Classes as they currently exist are very inconsistent in terms of conceptual specificity. You’ve got “guy who fights” sitting in the same character building and conceptual space as “guy who made a pact with a powerful and potentially sinister otherworldly entity for magic power.” The ranger struggles to find a niche somewhere between the broad conceptual spaces filled by the fighter, the rogue, and the druid. Paladins and Clerics compete for being “the holy warrior.” It’s a huge mess. Pairing down to a small number of very broad character archetypes and allowing them to be further refined by subclasses and kits would address this problem.
Personally I'd go the other way and break off the wider classes. Wizard in particular is just a grab bag of stuff from an era when there WERE only a few classes. But while the Fighter and Cleric (and Thief) got their stuff stolen, the Wizard only got copied and remain the arcane grab bag it used to be.
In 4e, the Cleric, Paladin, Invoker and Avenger could all exist and feel distinct, I don't know why it wouldn't be possible in 5e.
One of the things I liked about 4E was the power sources, although the big flaw was that the underlying mechanics were all the same. If I were doing a 6E, I'd take the basic idea and differentiate them thematically and mechanically.
For instance, primal classes would draw from the power of nature itself. A range wouldn't just be a naturalist warrior, but a warrior whose abilities are infused with primal power. So they wouldn't cast spells as much as draw upon primal energy to augment their actions.
The arcane power source is, of course, pure magical energy, and classes would offer different ways of using it: wizards through trained spells (Vancian), sorcerers through wild magic via will-power, and bards through music.
And so forth. Each power source would still use the d20 mechanic, but would be structured differently.
I totally agree. I feel like power sources were a great way to add flavor and consistency to various classes and I could really go for an edition that leaned into it more. Primal no longer really exist and is, somehow, a type of Divine?! If each had a core mechanical identity (like Channel Divinity) attached to it, alongside class-based fluffier options (like the way the Warden's Forms and Barbarian's Rage had different take on spirits coming into you) it'd be great.
I also think they should have kept the concept of role, and design each class with a main role in mind (only they would have hidden it from the players) then design each subclass with either supporting the main role or adding a secondary role. This would probably have given us a more solid Ranger and Monk IMO.
The warlord is in a similar boat, but could easily be a subclass of Fighter IMO and doesn't warrant a full class. ANY class can lead others, really, and that is another issue I have with Warlord.
There's more than one way to be a Warlord and I think it'd be really boring and limiting to try and pull it off with a single Fighter subclass. There's not just enough room in a Fighter subclass for it! For my home-brew Warlord I wrote up EIGHT subclasses, with a 9th one I have in mind right now, and they aren't as simple as 'inspiring Warlord vs Tactical Warlord'.
the same could easily be said of the Barbarian, Paladin and Ranger. The fact 5e managed to give us multiple subclasses for those prove there is plenty of conceptual ground to work with that would not be fully covered if they were reduced to a single subclass.
It would bug me less if warlock didn't have rules which are thematically more appropriate for the sorcerer. Like always-on magic effects and rapidly recharging magic both sound like features of an innately magical being. So not only are the sorcerer rules lacklustre, another class has the rules they should have. Combining sorcerers with warlocks produces a sorcerer which has rules that support their themes better than the actual sorcerer rules do.
the 5e playlets apparently had this really cool concept for the Sorcerer where the more you used Sorcery points the more of your ancestry you manifested! Stuff like Draconic sorcerers getting scales, claws and wings... It sound like it would have been absolutely amazing but they somehow balked at it and back-pedalled to this boring spell slot based Sorcerer. A lot of people are saying the Sorcerer works best if you use the Spell Point variant instead?
Also, if you're casting by channeling energy from within, your casting stat should totally be CON and not CHA.