According to data collected on D&D Beyond, only 10 per cent of campaigns make it past level 10.Despite the claims, a lot of us go to high levels. I haven't played or run a game that failed to hit 12th-22nd level since 2e. There were a very few exceptions when a campaign just wasn't working out and we wanted to switch.
That's among multiple groups, dozens of players, and no less than 7 different DMs in 4 different social circles.
In my 40 years of experience DMing and playing, only three campaigns have gone beyond level 10, and none past level 12. Lots of reasons why. More than half of that time was spend playing AD&D, which is much deadlier than later editions, with TPKs quite common. Also, the XP progression in AD&D really slows down at around 7th level, with 8 or 9 sessions needed to level up beyond that. Then there's DM burnout, player boredom, and the lack of published adventures past level 12.
Which isn't to say there's anything wrong with high level play. But it really is uncommon.