(OOC) Scourge of Daggerford (Full)


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Neurotic

I plan on living forever. Or die trying.
Gurps has something similar with active defense, rolling against set number which depends on your skill with the weapon/shield.

I like thi bits idea, you could forego defense to have more bits for attack (all out attack) or vice versa
 

My AD&D 2e group played with segmented movement. Initiative said what segment you start on. When you decided to attack or cast a spell, you had to then wait x segments until it went off. Or on a segment you could use 1" of your 6-12" of movement. Very dynamic system.

And totally inappropriate for PbP play.
 

FitzTheRuke

Legend
Gurps has something similar with active defense, rolling against set number which depends on your skill with the weapon/shield.

I like thi bits idea, you could forego defense to have more bits for attack (all out attack) or vice versa
Yeah, defending (like blocking with a shield) did anti-damage against incoming attacks, but you could also shield-bash. You could parry with your main weapon, too. (Or chose to "take" the hit, if the damage was light, so you'd have time for another attack). I guess that's kind of like everyone having reckless attack. There weren't any classes (just skills - you could make any archetype you wanted). The game was very swingy from a modern game design perspective, though. Not very balanced, but always very fun.
 

Neurotic

I plan on living forever. Or die trying.
GURPS is the same - there are skills and advantages and disadvantages.

You're a weapon master, cool! your skill with the weapon is 20 - you spent 32 points on that alone and all other skills are at 4 or less points :)
Extra attack advantage or extra parry, combat reflexes and similar. Your skills are weapon maneuvers and combat oriented knowledge

You're a barbarian - you have high strenth, good weapon skill, toughness advantage and similar plus survival, running, swim, climbing etc.
 

FitzTheRuke

Legend
I've played GURPS, but it was 25 years ago. My game Rampant Griffon started as a fusion of 2ed D&D and Call of Cthulhu with a bit of GURPS and a bunch of stuff that I made up. It worked well for years, but fell apart when some players suggested some changes that never quite worked out, but I couldn't quite figure out how to back out of. Then 4e D&D came out, and we started playing D&D again, and now I don't even quite fully remember how to play it. (I'm missing my notes on exactly how it was before the revisions that ruined it.) It wouldn't be very good in PBP, anyway, I don't think. I dunno, maybe it would have been.
 

Neurotic

I plan on living forever. Or die trying.
4e was very good for PbP - short duration, clearly described spells and effects, square effects and "sameness" of the classes were a boon (with exception with Runepriest who had fiddly 1 round effects or adjacency effects)
 

FitzTheRuke

Legend
@jmucchiello Out of curiosity, how did Escella do both a Dash and an Eldritch Blast? Aren't those both actions? I see she's got a level of Rogue, but doesn't Cunning Action start at level 2? Am I missing something?
 



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