Level Up (A5E) Monster preview thread!

Stalker0

Legend
You've changed Enslave from 3/day, DC 14, to practically at-will, because it's a Legendary, to DC 16. That's going to increase the size of the aboleth's retinue of thralls by a lot. This isn't a bad thing, mind, just a thing I noticed.
So the Enslave is a very interesting change, that is both stronger and weaker than the vanilla version.

  • DC 16 vs 14 (thank god, I've used aboleths in core and that 14 DC is weak sauce)
  • 60 ft range vs 30 ft
  • Requires Sea Change Disease vs any target (this is a big one, vanilla Aboleths would often open with enslave, in LU you have to work for it, that's a major nerf).
  • Legendary Action vs Regular Action
  • Full functionality vs Loss of Reactions
  • Save every 24 hours vs No save if remains within 1 mile of Aboleth
  • Can go anywhere vs Must remain on same plane for the effect to remain.
So which is better depends on what you want. I would say for a single encounter, the Vanilla's Aboleths enslave is stronger, anytime your fighting a party, being able to disable one party member (and even better switch them to your side) is the strongest thing you can do. Meanwhile, having to make attacks that do no damage is a big action economy loss. So if its a single one off fight, I don't know if I would use the LU's enslave.

However, things get interesting when you consider an Aboleth attack as part of a strategy. The aboleth gets off the disease and leaves. Well now your diseased character is extremely vulnerable to follow up aboleth enslave, and that disease is likely to linger. Considering an LU aboleth can generate 3 charm saves a round on a single character....its highly likely you will fail. It gives some strong incentive to address the disease immediately as opposed to waiting until the underwater part of the adventure is over.

I'll echo others that the Legendary Resistance concept is very cool. I have been very disappointed with the vanilla aboleth (I've used them twice in games and they were comically defeated both times)....in terms of a total package this aboleth looks a lot better.
 

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Faolyn

(she/her)
DC 16 vs 14 (thank god, I've used aboleths in core and that 14 DC is weak sauce)
Agreed. Even a low-level character with a decent Wisdom save could save half the time.

One thing I continue to notice, apparantely as a DM I give up lore "way too freely". A DC 20 check for me reveals weaknesses and things, not "Aboleths have spies"
I guess they assume that this would be a shocker to the characters, even if the players already knew that? Like, maybe people in general just assume that aboleths--if they've heard of them at all--are just big blobby sea monsters and it's surprising to learn that they're not only intelligent but are controlling large parts of the city.

I'll echo others that the Legendary Resistance concept is very cool. I have been very disappointed with the vanilla aboleth (I've used them twice in games and they were comically defeated both times)....in terms of a total package this aboleth looks a lot better.
This at least in part is a problem with CR. Most creatures are either too weak or too strong for their CR. Half the time, I found that even Deadly encounters are on the weak side.

I guess the other assumption is that you should only be fighting an aboleth after you've been softened up by all of its minions first.
 





Morrus

Well, that was fun
Staff member
B is for..... Behir!

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