EzekielRaiden
Follower of the Way
Excellent demonstration of how it is impossible to make a game that pleases the D&D fanbase generally.
Can't make the defense and hit numbers scale up, because people get upset that high-level monsters are unhittable and low-level ones are unable to hit.
Can't make HP and damage scale up, because people get upset that high-level monsters are big fat bags of HP that can obliterate low-level PCs, while low-level ones are smushed instantly and unable to scratch high-level PCs.
What's next on the "oh, we'll bake advancement into this"/"it sucks they made this grow, because it's slow/bad/dumb" sequence?
Honestly, at this point, I am beginning to wonder if we don't NEED to split the D&D line back into Basic and Advanced versions (possibly with different, less-loaded names). Neo-Basic is for the people who never want anything to scale, so they can have their "start from zero" feel and their desired "all fights are brisk and dangerous no matter what appears" experience and avoiding their loathing of the so-called "treadmill." Neo-Advanced for the people who want things to have a growth curve, a mathematical difference between "early" monsters and "late" ones, and avoiding their loathing of "things never grow or change."
Can't make the defense and hit numbers scale up, because people get upset that high-level monsters are unhittable and low-level ones are unable to hit.
Can't make HP and damage scale up, because people get upset that high-level monsters are big fat bags of HP that can obliterate low-level PCs, while low-level ones are smushed instantly and unable to scratch high-level PCs.
What's next on the "oh, we'll bake advancement into this"/"it sucks they made this grow, because it's slow/bad/dumb" sequence?
Honestly, at this point, I am beginning to wonder if we don't NEED to split the D&D line back into Basic and Advanced versions (possibly with different, less-loaded names). Neo-Basic is for the people who never want anything to scale, so they can have their "start from zero" feel and their desired "all fights are brisk and dangerous no matter what appears" experience and avoiding their loathing of the so-called "treadmill." Neo-Advanced for the people who want things to have a growth curve, a mathematical difference between "early" monsters and "late" ones, and avoiding their loathing of "things never grow or change."