D&D 5E New Drow cultures coming in Starlight Enclave, the Lorendrow and the Aevendrow

Remathilis

Legend
I fully expect that these won't be new subraces, but that a new drow lineage is going to be put in some future project that will be like the UA dragonborn or kobold; an alternative to the current PHB version that will be suitable for these new drow, as well as Eberron or Exandria ones.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I thought they were more like how in The Elder Scrolls, Telvanni, Redoran, and Hlaalu (and Indoril, Dres, Ashlander, Velothi, and outlander) Dunmer are all Dark Elves, all share the same racial traits, all share some history and some cultural elements, but otherwise couldn’t be more different in culture. They have different territories, different controlled cities and towns, different preferred occupations and classes (Telvanni - Wizard, Redoran - Paladin, Hlaalu - Rogue), and they have different outlooks on interstate relations, religion, the evils of slavery, etc).
This exactly how I see the Drows, even in FRs.

You have those sworn to the game of the Great Houses and their heavy affiliation with a morally-dubious clergy. (the Great Houses and the Tribunal)

You have the traditionalist refusing the structure of the theocratic state who worship a lot of different spirits, fiends, fey and other powers forming some kind of syncretic ''old faith''. (The Ashlanders)

Then you have small enclaves living closer to the ways of the elves right after the Descent, still worshipping the Seldarine, but with a complex relation with it because of Corellon's sweeping punishment. (Velothi remnants)

Then you have all the expats living their individual lives of the surface like any other creatures. (outlanders)
 

From the new Dragon+

“The spider-inspired ‘udadrow’ expression of the drow elves that D&D fans currently know is based on Lolth’s influence over a pocket of elves who became isolationist, cutting themselves off from the rest of drow culture,” explains Franchise Creative Director Jeremy Jarvis. “There are whole societies of drow that did not follow Lolth into the Underdark. Two such groups are the ‘aevendrow’ and the ‘lorendrow’, or the starlight elves and the greenshadow elves respectively.”

It is believed that in the years following Lolth’s schism, some of the drow elves who remained aboveground followed their moral compasses north, vanishing from history behind curtains of snow, aurora, and illusion. They became the aevendrow, a secretive clan steeped in powerful magic. The memory of their glittering bastion of Callidae somehow escapes even the longest-lived of elves. What life is like within Callidae’s borders, and what mysteries have been guarded through centuries of storm and strife, remain unknown.

To learn more about Saekolath, visit legendofdrizzt.com

Another band of uncorrupted drow which remained aboveground are believed to have sought a new homeland within the towering forests to the south. Certain historians imagine these ‘lorendrow’ to be living in a verdant city that straddles rivers with airy bridges and wends around trunks as grand as cathedrals. Considered in many circles to be a case of scholastic fancy gone rogue, these historians have named the lorendrow homeland Saekolath—or “Place of Shade”.

DEFINING THE DROW

As the world of the drow has expanded in the Legend of Drizzt, their appearance has also been revisited. Led by Principal Concept Artist Lake Hurwitz, a group of artists explored the drow’s physical characteristics, as well as their clothing, weaponry and architecture. “We needed to ensure that the drow would read as a fantastical, living group of elves. As beautiful and otherworldly as they are nuanced,” Jeremy says, as Art Director Daniel Ketchum adds, “One of the very first things we did is explore lividity and temperature zones in the appearance of all drow. Adding these areas of warmth to their features communicates that they are living, breathing beings with beating hearts.”

One of the Franchise art team’s key tasks when expanding drow society was to differentiate between those elves who remained on the surface and those who followed the Spider queen into the Underdark all those centuries ago. The challenge wasn’t simply to align the udadrow visually with Lolth in a way that went beyond their clothing and architecture, it was to make a distinction between the drow who are onboard with Lolth’s agenda and those who were not susceptible to her corrupting influence.

“Drow elf skin is clear of any markings as a rule,” Lake says. “Lolth is the corruptor and her markings, Lolth’s Embrace, are visual evidence of that corruption. And not every drow has them. Lolth cult members are ‘gifted’ those markings as a result of their connection to the deity. It was an opportunity to introduce more of the spider theme in a visual way.”"

RA Salvatore did not come up with these new Drow civilizations, he's just helping tje D&D team to flesh them out and add them to his fiction.

If the D&D team is up to this, what else are they up to? What else do plan on adding to FR and how else do they plan on expanding the setting? Secret Feywild Gobliniod city perhaps? Owlfolk and Rabbitfolk? Is FR going to get a subtler realms shaking event to explain where all of this is coming from?

BTW having gotten a closer look at the art, these new Drow cities aren't monolithicaly Drow, there are other elves, Dwarves, maybe some other types of folks.
 

Scribe

Legend
If the D&D team is up to this, what else are they up to? What else do plan on adding to FR and how else do they plan on expanding the setting? Secret Feywild Gobliniod city perhaps? Owlfolk and Rabbitfolk? Is FR going to get a subtler realms shaking event to explain where all of this is coming from?

Honestly, I would say their best bet is to NOT shake up things at all, and simply introduce these things as if they are not a retcon, but have always been there.

Dont even bother to create some 'shake up'. Just say ignore the fact its a change and say this is how it is.

  1. Retcon, or ignoring that its a change will annoy the same crowed. You'll never make them happy. (This is me.)
  2. Event done poorly or not accepted, can annoy more people. (This is Spellplague or 4e.)
  3. Not even bothering to explain, can be ignored or expanded upon by people as they see fit.
I take option 3.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix

Honestly, the art for the Starlight elves is pretty cool, there's some ''Frozen Orzammar (Dragon Age)'' thing going on. Its pretty inspiring.

On the other hand, the city of the Greenshadow elves looks like concept art for any other wood elves in the Realms. The caption could be ''concept art for Suladanessar, BG 2: Shadow of Amn'' and I'd say it is spot on. I find the idea of having yet another woodsy elves culture kinda boring.

Why not drow enclaves living as scavengers in the remnant of Netheril under the Anauroch? Or drows living in gungan-like cities in the deepest abysses of the seas, where the light of the sun never reaches and the pressure can crush anyone not wearing a special charm or whatever? Or give us drow cultures for those who fled Corellon's curse by hiding in the Feydark and Underfell?

Anything would have been better than another group of elves living in the trees, next to the wood elves, wild elves, lythari and moon elves.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Yeah, what they've done seems rather boring (going by the information that we have) as opposed to what they could have done.
 



Dire Bare

Legend
From the new Dragon+

“The spider-inspired ‘udadrow’ expression of the drow elves that D&D fans currently know is based on Lolth’s influence over a pocket of elves who became isolationist, cutting themselves off from the rest of drow culture,” explains Franchise Creative Director Jeremy Jarvis. “There are whole societies of drow that did not follow Lolth into the Underdark. Two such groups are the ‘aevendrow’ and the ‘lorendrow’, or the starlight elves and the greenshadow elves respectively.”

It is believed that in the years following Lolth’s schism, some of the drow elves who remained aboveground followed their moral compasses north, vanishing from history behind curtains of snow, aurora, and illusion. They became the aevendrow, a secretive clan steeped in powerful magic. The memory of their glittering bastion of Callidae somehow escapes even the longest-lived of elves. What life is like within Callidae’s borders, and what mysteries have been guarded through centuries of storm and strife, remain unknown.

To learn more about Saekolath, visit legendofdrizzt.com

Another band of uncorrupted drow which remained aboveground are believed to have sought a new homeland within the towering forests to the south. Certain historians imagine these ‘lorendrow’ to be living in a verdant city that straddles rivers with airy bridges and wends around trunks as grand as cathedrals. Considered in many circles to be a case of scholastic fancy gone rogue, these historians have named the lorendrow homeland Saekolath—or “Place of Shade”.

DEFINING THE DROW

As the world of the drow has expanded in the Legend of Drizzt, their appearance has also been revisited. Led by Principal Concept Artist Lake Hurwitz, a group of artists explored the drow’s physical characteristics, as well as their clothing, weaponry and architecture. “We needed to ensure that the drow would read as a fantastical, living group of elves. As beautiful and otherworldly as they are nuanced,” Jeremy says, as Art Director Daniel Ketchum adds, “One of the very first things we did is explore lividity and temperature zones in the appearance of all drow. Adding these areas of warmth to their features communicates that they are living, breathing beings with beating hearts.”

One of the Franchise art team’s key tasks when expanding drow society was to differentiate between those elves who remained on the surface and those who followed the Spider queen into the Underdark all those centuries ago. The challenge wasn’t simply to align the udadrow visually with Lolth in a way that went beyond their clothing and architecture, it was to make a distinction between the drow who are onboard with Lolth’s agenda and those who were not susceptible to her corrupting influence.

“Drow elf skin is clear of any markings as a rule,” Lake says. “Lolth is the corruptor and her markings, Lolth’s Embrace, are visual evidence of that corruption. And not every drow has them. Lolth cult members are ‘gifted’ those markings as a result of their connection to the deity. It was an opportunity to introduce more of the spider theme in a visual way.”"

RA Salvatore did not come up with these new Drow civilizations, he's just helping tje D&D team to flesh them out and add them to his fiction.

If the D&D team is up to this, what else are they up to? What else do plan on adding to FR and how else do they plan on expanding the setting? Secret Feywild Gobliniod city perhaps? Owlfolk and Rabbitfolk? Is FR going to get a subtler realms shaking event to explain where all of this is coming from?

BTW having gotten a closer look at the art, these new Drow cities aren't monolithicaly Drow, there are other elves, Dwarves, maybe some other types of folks.
That issue of Dragon+ has been out for a while, and we're all just now seeing this article!?!?! I certainly missed it, but I tend to skim Dragon+ at best, as I find it usually very boring. Thanks for posting this excerpt and bringing it to our attention!

I enjoyed reading, not just about the "new" drow cultures, but how WotC is making a huge push at developing the visual ascetic of the drow. Another "new" or retconned element is the "blessing of Lolth" markings on Malice and other lolthsworn drow. The more a drow has Lolth's favor, the more this pale markings creep over their features . . . if a drow loses Lolth's blessing, the markings fade. NEAT! Although it does remind me of the scarification of vulkoori drow in Eberron.
 

Dire Bare

Legend
Honestly, the art for the Starlight elves is pretty cool, there's some ''Frozen Orzammar (Dragon Age)'' thing going on. Its pretty inspiring.

On the other hand, the city of the Greenshadow elves looks like concept art for any other wood elves in the Realms. The caption could be ''concept art for Suladanessar, BG 2: Shadow of Amn'' and I'd say it is spot on. I find the idea of having yet another woodsy elves culture kinda boring.

Why not drow enclaves living as scavengers in the remnant of Netheril under the Anauroch? Or drows living in gungan-like cities in the deepest abysses of the seas, where the light of the sun never reaches and the pressure can crush anyone not wearing a special charm or whatever? Or give us drow cultures for those who fled Corellon's curse by hiding in the Feydark and Underfell?

Anything would have been better than another group of elves living in the trees, next to the wood elves, wild elves, lythari and moon elves.
Eh, I'm cool with what we've learned about the lorendrow, or greenshadow elves, so far, and the one image we've seen of their city. It didn't scream wood elves to me, despite the arboreal locale. The dark, shadowy light levels, the trees so huge they rise high above the buildings . . . almost cavern-like . . . and the glowing buildings reminiscent of Menzoberranzan's glowing buildings . . . I like it so far!
 

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