Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Knightfall

World of Kulan DM
Weight of NPCs
Aureus:
160 lbs. + 46-1/2 lbs. of gear
Brutus: 230 lbs. + 55 lbs. of gear
Meridith: 153 lbs. + 31-1/2 lbs. of gear
Timmins: 184 lbs. + 27-1/2 lbs. of gear
Wieland: 162 lbs. + 26 lbs. of gear (is carrying Aries's mace and magic goggles)
---
1,075-1/2 lbs.

Weight of Prisoners
Aries:
192 lbs. + 44 lbs. of gear (mainly his armor and clothes)
Eike: 190 lbs + 40 lbs. (armor only)
Xander: 130 lbs. + 17 lbs. of gear
---
613 lbs.

Weight of Gathered Gear/Treasure

You guys need to decide which of these items are most important to take with you either on the launch or through the Underearth passage. It is a lot of weight to carry out of the temple, up into the tower above, and down to the grotto where the launch is docked. Even with the help of the NPCs it could take some time and several trips to get it all to the boat.

Someone would have to convince the NPCs to help carry all these items, as they don't really care about carrying a bunch of 'treasure' while their home is under attack. It would be a Diplomacy check and have a -4 circumstance penalty for the current situation. The NPCs want to get back to Carnell, as fast a possible.

You could simply store anything that is too heavy to take with you in boat in either the Hell Forge or the room with the brazier and try to seal the room by locking the doors and/or casting arcane lock. Xander can lock the forge and cast arcane lock on the double doors, if Maur insists he do so. There is no other way into that room besides through the double doors.

Chainmail of Dead Cultists [x18]: 720 lbs. (these have a slight smell of decay/mold)
Hirasean's Chainmail (severely damaged): 28 lbs. (was magical before being damaged)
Prelate's Chainmail (minor damage): 40 lbs. (finer quality)
Heavy Maces [x18]: 144 lbs.
Prelate's Heavy Mace: 8 lbs. (intricately designed w/infernal script)
Light Steel Shields [x19]: 114 lbs.
Xander's Waraxe: 8 lbs. (retrieved from floor where he dropped it)
Aries's Light Steel Shield: 6 lbs.
Hirasean's Heavy Steel Shield (severely damaged): 10 lbs. (was masterwork before being damaged)
Prelate's Heavy Steel Shield (minor damage): 15 lbs. (intricately designed/emblazoned with symbol of Malotoch)
Light Crossbows [x3]: 12 lbs.
Prelate's Light Crossbow: 4 lbs. (masterwork)
Crossbow Bolts of Dead Cultists [x21] w/3 worn cases: 5 lbs.
Prelate's Case of 20 Crossbow Bolts: 3 lbs. (the case is fancy)
Daggers [x16]: 16 lbs.
Prelate's Dagger: 1 lb. (masterwork)
Prelate's Unidentified Magical Bracers: 1 lb.
---
Hirasean's Unidentified Ring: n/a (Quinn retrieved this item)
Hirasean's Longsword: 4 lbs. (this blade is obviously magical; Quinn retrieved this item)
Xander's Spellbook and Spell Component Pouch: 5 lbs. (Maur has these items)

I'm assuming you guys don't care about the cultists' torches, flasks of unholy water or their unholy symbols. Quinn has already gathered up the few coins and gems the cultists had on them.
 

JustinCase

the magical equivalent to the number zero
So the "5" is what you rolled previous?

No, the 7+2. Last bit in the RG.

Started on leveling, not done yet. I’m not sure what feat I’ll take. I’ve got the real necessary ones (Natural Spell, already get bonuses to summoned creatures from the racial substitution levels so Augment Summoning is pointless)… Weapon Focus perhaps? Or dive into classic half-orc with Power Attack? Any thoughts?
 

Knightfall

World of Kulan DM
Well, Caerth does seem to fight on the front lines a lot, so Weapon Focus for his spear might be a good choice. I've never been a big fan of Power Attack, but a character needs it if they want to take Cleave, Great Cleave, etc.
 

JustinCase

the magical equivalent to the number zero
Weight of NPCs
Aureus:
160 lbs. + 46-1/2 lbs. of gear
Brutus: 230 lbs. + 55 lbs. of gear
Meridith: 153 lbs. + 31-1/2 lbs. of gear
Timmins: 184 lbs. + 27-1/2 lbs. of gear
Wieland: 162 lbs. + 26 lbs. of gear (is carrying Aries's mace and magic goggles)
---
1,075-1/2 lbs.

Weight of Prisoners
Aries:
192 lbs. + 44 lbs. of gear (mainly his armor and clothes)
Eike: 190 lbs + 40 lbs. (armor only)
Xander: 130 lbs. + 17 lbs. of gear
---
613 lbs.

Weight of Gathered Gear/Treasure

You guys need to decide which of these items are most important to take with you either on the launch or through the Underearth passage. It is a lot of weight to carry out of the temple, up into the tower above, and down to the grotto where the launch is docked. Even with the help of the NPCs it could take some time and several trips to get it all to the boat.

Someone would have to convince the NPCs to help carry all these items, as they don't really care about carrying a bunch of 'treasure' while their home is under attack. It would be a Diplomacy check and have a -4 circumstance penalty for the current situation. The NPCs want to get back to Carnell, as fast a possible.

You could simply store anything that is too heavy to take with you in boat in either the Hell Forge or the room with the brazier and try to seal the room by locking the doors and/or casting arcane lock. Xander can lock the forge and cast arcane lock on the double doors, if Maur insists he do so. There is no other way into that room besides through the double doors.

Chainmail of Dead Cultists [x18]: 720 lbs. (these have a slight smell of decay/mold)
Hirasean's Chainmail (severely damaged): 28 lbs. (was magical before being damaged)
Prelate's Chainmail (minor damage): 40 lbs. (finer quality)
Heavy Maces [x18]: 144 lbs.
Prelate's Heavy Mace: 8 lbs. (intricately designed w/infernal script)
Light Steel Shields [x19]: 114 lbs.
Xander's Waraxe: 8 lbs. (retrieved from floor where he dropped it)
Aries's Light Steel Shield: 6 lbs.
Hirasean's Heavy Steel Shield (severely damaged): 10 lbs. (was masterwork before being damaged)
Prelate's Heavy Steel Shield (minor damage): 15 lbs. (intricately designed/emblazoned with symbol of Malotoch)
Light Crossbows [x3]: 12 lbs.
Prelate's Light Crossbow: 4 lbs. (masterwork)
Crossbow Bolts of Dead Cultists [x21] w/3 worn cases: 5 lbs.
Prelate's Case of 20 Crossbow Bolts: 3 lbs. (the case is fancy)
Daggers [x16]: 16 lbs.
Prelate's Dagger: 1 lb. (masterwork)
Prelate's Unidentified Magical Bracers: 1 lb.
---
Hirasean's Unidentified Ring: n/a (Quinn retrieved this item)
Hirasean's Longsword: 4 lbs. (this blade is obviously magical; Quinn retrieved this item)
Xander's Spellbook and Spell Component Pouch: 5 lbs. (Maur has these items)

I'm assuming you guys don't care about the cultists' torches, flasks of unholy water or their unholy symbols. Quinn has already gathered up the few coins and gems the cultists had on them.

I say we leave the stuff for now, perhaps change to better weapons.

Caerth does not care for all the stuff, except he wants to destroy those unholy symbols. Are they wooden or metal?
 

Knightfall

World of Kulan DM
I say we leave the stuff for now, perhaps change to better weapons.

Caerth does not care for all the stuff, except he wants to destroy those unholy symbols. Are they wooden or metal?
The symbols are all wooden, so you could just toss them all in the Hell Forge or relight the brazier and dump them in it.
 

Neurotic

I plan on living forever. Or die trying.
Weight of NPCs
Aureus:
160 lbs. + 46-1/2 lbs. of gear
Brutus: 230 lbs. + 55 lbs. of gear
Meridith: 153 lbs. + 31-1/2 lbs. of gear
Timmins: 184 lbs. + 27-1/2 lbs. of gear
Wieland: 162 lbs. + 26 lbs. of gear (is carrying Aries's mace and magic goggles)
---
1,075-1/2 lbs.

Weight of Prisoners
Aries:
192 lbs. + 44 lbs. of gear (mainly his armor and clothes)
Eike: 190 lbs + 40 lbs. (armor only)
Xander: 130 lbs. + 17 lbs. of gear
---
613 lbs.

Weight of Gathered Gear/Treasure

You guys need to decide which of these items are most important to take with you either on the launch or through the Underearth passage. It is a lot of weight to carry out of the temple, up into the tower above, and down to the grotto where the launch is docked. Even with the help of the NPCs it could take some time and several trips to get it all to the boat.

Someone would have to convince the NPCs to help carry all these items, as they don't really care about carrying a bunch of 'treasure' while their home is under attack. It would be a Diplomacy check and have a -4 circumstance penalty for the current situation. The NPCs want to get back to Carnell, as fast a possible.

You could simply store anything that is too heavy to take with you in boat in either the Hell Forge or the room with the brazier and try to seal the room by locking the doors and/or casting arcane lock. Xander can lock the forge and cast arcane lock on the double doors, if Maur insists he do so. There is no other way into that room besides through the double doors.

Chainmail of Dead Cultists [x18]: 720 lbs. (these have a slight smell of decay/mold)
Hirasean's Chainmail (severely damaged): 28 lbs. (was magical before being damaged)
Prelate's Chainmail (minor damage): 40 lbs. (finer quality)
Heavy Maces [x18]: 144 lbs.
Prelate's Heavy Mace: 8 lbs. (intricately designed w/infernal script)
Light Steel Shields [x19]: 114 lbs.
Xander's Waraxe: 8 lbs. (retrieved from floor where he dropped it)
Aries's Light Steel Shield: 6 lbs.
Hirasean's Heavy Steel Shield (severely damaged): 10 lbs. (was masterwork before being damaged)
Prelate's Heavy Steel Shield (minor damage): 15 lbs. (intricately designed/emblazoned with symbol of Malotoch)
Light Crossbows [x3]: 12 lbs.
Prelate's Light Crossbow: 4 lbs. (masterwork)
Crossbow Bolts of Dead Cultists [x21] w/3 worn cases: 5 lbs.
Prelate's Case of 20 Crossbow Bolts: 3 lbs. (the case is fancy)
Daggers [x16]: 16 lbs.
Prelate's Dagger: 1 lb. (masterwork)
Prelate's Unidentified Magical Bracers: 1 lb.
---
Hirasean's Unidentified Ring: n/a (Quinn retrieved this item)
Hirasean's Longsword: 4 lbs. (this blade is obviously magical; Quinn retrieved this item)
Xander's Spellbook and Spell Component Pouch: 5 lbs. (Maur has these items)

I'm assuming you guys don't care about the cultists' torches, flasks of unholy water or their unholy symbols. Quinn has already gathered up the few coins and gems the cultists had on them.
We don't care about anything non-magic unless as target for destruction (fancy infernal script, malotoch shield etc)

Maur would like to take/save Qi even if it is LE or CE (we dont know at the moment)
 

Knightfall

World of Kulan DM
Take
Hirasean's Longsword: 4 lbs. (magical, unidentified)
Hirasean's Unidentified Ring: n/a
Prelate's Chainmail (minor damage): 40 lbs. (finer quality, likely magical)
Prelate's Heavy Mace: 8 lbs. (intricately designed w/infernal script)
Prelate's Heavy Steel Shield (minor damage): 15 lbs. (intricately designed/emblazoned with symbol of Malotoch)
Prelate's Unidentified Magical Bracers: 1 lb.
Xander's Spellbook and Spell Component Pouch: 5 lbs. (Maur has these items)
Xander's Waraxe: 8 lbs.
Qi [adamantine baton]: ? (if it survived)
---
81 lbs.

Leave Behind

Chainmail of Dead Cultists [x18]: 720 lbs. (these have a slight smell of decay/mold)
Hirasean's Chainmail (severely damaged): 28 lbs. (was magical before being damaged) [???]
Heavy Maces [x18]: 144 lbs.
Light Steel Shields [x19]: 114 lbs.
Aries's Light Steel Shield: 6 lbs. (different style of shield than the other cultists) [???]
Hirasean's Heavy Steel Shield (severely damaged): 10 lbs. (was masterwork before being damaged)
Light Crossbows [x3]: 12 lbs.
Prelate's Light Crossbow: 4 lbs. (masterwork)
Crossbow Bolts of Dead Cultists [x21] w/3 worn cases: 5 lbs.
Prelate's Case of 20 Crossbow Bolts: 3 lbs. (the case is fancy) [???]
Daggers [x16]: 16 lbs.
Prelate's Dagger: 1 lb. (masterwork)
 


ScottDeWar_jr

second birthdate : 15 Dec 2011
I always thought that centaurs do not like to be ridden as a horse would, that they are more 'evolved'. Is this not true?

Also, some of the weapons and armor might be wanted by those NPCs who are allied with us. Brutus for example, does he fight with just a weapon? Would he want a light shield? like Aries' perhaps? or the crossbows, those might be needed for fighting flying creatures .. .. ..?

just thinking here. Had a dropping blood sugar that was caught at 60 this time and I am getting more focused on things other then food.
 
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