Kulan: Knightfall's Heroes of Carnell Game [OOC]

Neurotic

I plan on living forever. Or die trying.
Hmm, I think I figured it out. Spells like spike stones and spike growth bypass DR because they are spell effects and spells are affected by DR. However, Spell Resistance does apply against those spells, so while the zombies will be damaged, any foe with Spell Resistance has a chance to bypass the spells.

That's interesting, and a little bizarre, but I get how it works now.

Well, so much for my zombies! :p
I may be affected by pathfinder rules on this, but zombie has DR slashing. No other qualifiets. No magic. No epic. No nothing. If it isn't slashing it gains its DR regardless of the source.
 

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Knightfall

World of Kulan DM
I may be affected by pathfinder rules on this, but zombie has DR slashing. No other qualifiets. No magic. No epic. No nothing. If it isn't slashing it gains its DR regardless of the source.
I know that's the rule for DR that lists silver, mithral, cold iron, etc. It says that right in the rules. It doesn't say that for slahing, piercing, and bludgeoning, however, which is why I went online and try to find an opinion that I could use as a basis. Everything I read says to treat them as spell effects that aren't restricted by DR.

For creatures with, say, DR/silver, I am going to say that spike stones can't bypass that DR. :)
 




Knightfall

World of Kulan DM
Revised battle map for the beginning of round two...

Battle Against the Undead Horde_Round Two.png
 

Knightfall

World of Kulan DM
Since both Angus and Caerth reacted to the undead wolftroll climbing on the wall, I'm going to say that it is just within the range of their 60 ft.- darkvision. If it was 70 feet up the wall, neither Angus or Caerth would be able to see it. Aureus should not have been able to see it from her position either, but I'm going to gloss over that for now.

(It's too hot for me to rewrite anything.)

Humans can't see it! Since the light from the torch(es) only provide 20 feet of bright illumination and another 20 feet of shadowy illumination, the undead creature is in complete darkness for all the humans. The two human militia fighters were shooting at shadows.

Maur can see all the zombies and the undead wolftroll clearly while the ghasts are just at the very edge of what he can see. Those five ghasts are more like indistinct shadows. Maur can uncover the gem in his hand as a free action on his turn, which will alter the light within the cavern.

I have moved the zombies back to the edge of Caerth's spike stones spells. The zombies that fell were destroyed more by the magical spell than any arrows shot at them. :)
 




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