doctorbadwolf
Heretic of The Seventh Circle
Yeah a lot of features are great, but come later than they need to. Really, that goes for a lot of classes. Why are Wizards eating for signature spell and spell mastery until the endgame? Just give the most basic possible form of them at 11 or even sooner, and scale them up, and put something like Arcane Recovery as a bonus action 1/day at high level.Yeah that's essentially the big problem I have for the class.
Level 10 big power spike.
IME, kick ass is dead on. The extra BA damage, or BA THP, are great at low levels, arcane firearm keeps them at that level at 5, lvl 6 gets a third infusion, tier 3 they get 2 cannons and more (and much juicier) infusions, etc. I haven’t seen a level where artillerist’s, and artificers in general, don’t kick ass.There's a vast distance between sucking and kicking ass. I'm not saying they suck, but kick ass seems a little strong. (They do kick ass at level 3 though due to the amount of temp hp they can dish out compared to enemy damage).
I mean, I’m not too interested in debating alchemists. Debating damage focused builds is easy, everything else is less tangible and thus more table dependent.Yes, that's the part I was really wondering about.
Alchemist still seems pretty bad to me. Your not really explaining what it can do that makes it good, you are just stating it is.