That's a lotta levels to wait through to get good.We tested an armorer and they get good at level 9/10.
That's a lotta levels to wait through to get good.We tested an armorer and they get good at level 9/10.
I think it depends heavily on the build.You have all that though. You have AC and defensive subclass abilities that are second to none and upcast false life gives you a ton of hps that stack right on top of your normal hps and gets you total hps near or even above what most martials have.
The artificer is good enough before. The armorer has a few problems before the armor can get more than one infusion. After that it starts becoming great.That's a lotta levels to wait through to get good.
Agree 100%.I think it depends heavily on the build.
If you use your high level spells on false life and so on and probably some on enhance ability (one of my favourite spells) you can cover a lot of ground.
You won't do too many wizardy things and that is totally ok.
The armorer isn't bad before that point per se. Their damage is just on the low end of the curve. Now imagine a party that has this theoretical barbarian and blade singer in it. Adding a bug bear armorer slap boxing everybody acting as a resource multiplier for both of them.That's a lotta levels to wait through to get good.
Calling 20-30 THP “a ton of hps” is wild.You have all that though. You have AC and defensive subclass abilities that are second to none and upcast false life gives you a ton of hps that stack right on top of your normal hps and gets you total hps near or even above what most martials have.
But 20 to 30 thp is not bad at all. The difference between d12 and d6 is just 3 points on average per hit die. That is also just 30 hp for 10 levels. And the barbarian usually hit more often which rage mitigates.Calling 20-30 THP “a ton of hps” is wild.
More importantly, we have firmly established that you view the game completely differently from me and anyone else whose games see Barbarians regularly tanking and never wizards tanking. There is no point in continuing this.
Sure, though the Barbarian is also incentivized to max out Con, and his HP are actual HP, which means he gets them replenished when the Cleric or Druid does a group heal.But 20 to 30 thp is not bad at all. The difference between d12 and d6 is just 3 points on average per hit die. That is also just 30 hp for 10 levels. And the barbarian usually hit more often which rage mitigates.
I think it is interesting, that both the barbarian and the bladesinger (the updated one with prof bonus per long rest) have problems in the same kind of situations: after too many fights per day.
The berserker gains more or less immunity to charm and fear... If they just had another ability at level 3 the sub class would be pretty cool.Sure, though the Barbarian is also incentivized to max out Con, and his HP are actual HP, which means he gets them replenished when the Cleric or Druid does a group heal.
The Barbarian can also pretty much always use thier reaction for offense, as they don’t rely on reaction defense abilities to survive, which is part of why I reject out of hand the idea that “shield=HP”.
I do think Barbarians should get an ability like Evasion but for Con and Str saves, and/or eventually adv against charm effects.
Played a Gnome Rapier and Shield Barbarian/fighter once, really hard to dominate or charm, pretty unstoppable.
Oh yeah. I’d love to play her again with the Tashas rules. The flavor of the rapier was basically a “Viking” sword of Gnomish make, and she was rad as hell.The berserker gains more or less immunity to charm and fear... If they just had another ability at level 3 the sub class would be pretty cool.
I also like the idea of the gnome barb. With floating tasha style stats, a gnome barbarian is a force to be reckoned with.