Now it is Pokemon and Harry Potter, with some Care Bears thrown in.
I mean, it isn't though.
That's just inaccurate. There's pretty much no Pokemon at all in D&D 5E. In fact, if anything, you could complain about the severe lack of Pokemon or indeed any kind of real "monster-tamer" class in D&D. All the pet-oriented classes in D&D tend to have dull, ineffective pets, or very simple ones, and those pets tend to be very fixed and just scale a bit in terms of what they can do. There's none of the main draw of Pokemon - which is hunting new Pokemon.
Harry Potter isn't part of 5E's design. It's not something you could say 5E was significantly influenced by. There is an obviously HP-influenced setting (which is very recent), but claiming that's the "direction" of D&D would be liking claiming 2E's "direction" was Planetary Romance because Dark Sun existed or something equally laughable.
And Care Bears? "Kids today" are barely even aware of them (despite a number of largely unsuccessful attempts to reboot them). What possible influence can you see there from D&D? The over-40 crowd is only 13% of D&D players, and they're the only people who really have any opinions about Care Bears, in either direction. That's a weird and beyond-inaccurate insult which says more about the culture of the complainer than the object of the complaint.
I mean, it seems more like, instead of "hating the direction" 5E is taking, you just don't know much about 5E or the direction its taking. Which is kind of sad really. I mean, there is actually a ton you could criticise about 5E's direction without even getting into silly stuff (particularly that it's increasingly bland), but your approach is just one that says you're not actually familiar with what you're complaining about - neither the actual product, nor the influences.
let alone trends like it being so hard to die (a reflection on the new generation? You decide

)
I find it really weird as well that you went Cypher and PF2. Neither system is remotely "gritty". Neither system is remotely like earlier editions of D&D. I haven't played PF2 yet, just read the rules, but the death rules seem to be nigh-identical to 5E D&D, except you make a "recovery check" instead of a "death save", and if you make even one recovery check, you stabilize (rather than needing outside help or a 20 like 5E). Just like 5E, if you're healed for even 1HP, you're immediately back on your feet.
It seems like if you really wanted gritty, there are a large number of well-supported OSR-type games, which is why I'm particularly confused by this.
Sorry it felt like a rant. People have different opinions, is that ok?
There are "different opinions" like, "Alignment is useful" or "Alignment is terrible" or "Full HP regain on long rest is too much" or whatever. Or even "I don't like any edition of D&D after 3E", but then there are also really ill-informed or unreasonable opinions, which aren't helpful to anyone, except maybe to illustrate the folly of certain positions.
Your "rant" seems to be largely inaccurate assertions about the influences of 5E, which seem to be based on misapprehensions about both 5E and the claimed influences, and a really strange assertion that it's too hard to die in 5E, and thus you're playing PF2, a game with nigh-identical and possibly more generous death rules.