Charlaquin
Goblin Queen (She/Her/Hers)
Oh, yeah, that’s my preference too. I was just trying to give you an idea of where my interest is at, not describing a specific set of house rules I intend to use.No worries. I appreciate your willingness to circle back.
I find that is helpful to first play games as RAW and RAI, getting a solid grasp of the game, before trying to hack them into something else. It's easier to understand the strengths, weaknesses, and what you gain/lose by hacking the different parts of the game.
Haha alright, I’ll look into that then.If you are interested in Dungeon World, then I am going to suggest skipping Dungeon World. Sorta. There is a DW hack called Homebrew World by Jeremy Strandberg that, IMHO, is easier for getting your feet wet in DW. I would also suggest Stonetop by Jeremy Strandberg, as it bakes in things like domain building (i.e., the Village), gaining followers, etc. However, I think that Homebrew World is better for starting out.
Neat!IME, Homebrew World is good for one-shots or a handful of sessions. It hammers out a lot of DW play for the better, clarifying and improving Moves. It also does a better job making inventory management matter more while minimizing book-keeping. Inventory management is partially abstract and concrete. For example, the below image represents the inventory/gear on a cleric's playbook:
Players can select their load by picking from this list or maybe other items. They can declare items Undefined and then later declare that they have the necessary item later, so long as it makes reasonable sense in the fiction (e.g., torch, dagger, rope, etc.).
Cool, thanks for the advice!While you may prefer Task Resolution over Consequence Resolution, particularly for your more B/X Gamist style exploration preferences, I would nevertheless recommend playing this game as is, because the consequences that follow from the various Moves may threaten those supplies or players may have to decide between their Inventory/Supplies or other consequences.
If you wanted to hack-in wandering monsters, timers, etc., then I would probably look at and modify how Blades in the Dark does Progress Clocks.