Ovinomancer
No flips for you!
Interesting choice, to claim gaslighting and then engage in a series of strawmen. No one has claimed there's no bias, they've claimed that Edwards doesn't hate the games he's critiquing (except Vampire). He bluntly critiques games he likes as well. This isn't a claim of no bias, it's a discrediting of the ad hominin attack against Edwards that attempts to dismiss his ideas because he doesn't like whatever game you think he doesn't like. It's attacking the person of Edwards and not the actual ideas. Edwards is very much not without bias. It's just the claimed bias isn't it.Yep, this. I don't like being gaslighted, and I don't like when I see other people being gaslighted. "No, there is no bias, you're just imagining it." Please!
Also, pretending that GNS theory is somehow neutral and objective, leads the adherent effectively casting any disagreement with it as lack of understanding or result of (to not use Edwards' terms) "cognitive bias."
I don't think this is helpful. And like I tried to allude to earlier, we are ultimately talking about categorising and describing rather subjective experiences, so it is perfectly possible that a certain explanatory framework works for one person while not to another, without either of them being in any way objectively "wrong."
And GNS is pretty neutral and objective. It strives to be so. It's a creation of humans, so it's not perfect, but I've managed to use some of the concepts to run better games in many different agendas. I had a rather vigorous discussion with @Manbearcat about the nature of the Alien RPG, where he saw some narrativist DNA and thought it works well that way, but I found it doesn't (and our attempt to do so didn't work well) and that it responds extremely well to a Simulationist take. It's actually the only example I know of where I see some narrativist tech involved and somewhat working with simulationism. It's a hard toggle, and I don't think the game does a good job with it on it's own, but understanding GNS helped me work through a good way to enable that toggle and get those moments of play. I hope to continue with a campaign after my short run cinematic version, but work is killing my weekend schedules when that game happens (we haven't met for 2 months now).
So, yeah, strawmen. You're being gaslit by your own imaginings.