D&D 5E The Official 5E Version Of Doctor Who Is Coming In Just 2 Weeks!

In two weeks (or back in 2022 depending where in space and time you are right now) Cubicle 7 will be launching DOCTORS & DALEKS, the 5E version of its popular Doctor Who: Adventures in Time & Space tabletop RPG which has been in production for over a decade.

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The game launches on Tuesday, July 19th with the Doctors and Daleks Player’s Guide.

Cubicle 7 has been producing the official Doctor Who RPG since 2009, with over 20 books. A second edition launched last year. This new edition is the D&D 5E edition, and was first announced back in February.



Doctors and Daleks​

A New Way to Adventure through all of Space and Time

Doctors and Daleks brings the epic adventures of the Universe’s most famous Time Lord to the world’s most popular roleplaying game. Running parallel to the award winning Doctor Who: The Roleplaying Game, Doctors and Daleks is a new line of products that brings Doctor Whoadventures to your table using 5th Edition rules.

The first book, the Doctors and Daleks Players Guide, brings you everything you need to get started with your adventures in Space and Time!

  • Streamlined character creation rules to quickly bring to life a new time travelling adventurer. Create a new Companion for the Doctor, or build your own Time Lord! Do you want to do a bit of time tourism as part of Team TARDIS, or will you create a group of Time Agents to fight back against pesky paradoxes?
  • Rules for playing fast paced, combat light sci-fi adventures using the world’s most popular roleplaying game system. Fight like the Doctor with non-lethal weapons, manoeuvres, gadgets, and the power of emotional and logical arguments — or just run away really fast!
  • A time traveller’s treasure trove of technological marvels, including sonic screwdrivers, psychic paper, a water gun, and time machines.
  • Rules for using and customising the TARDIS, as well as creating and piloting any other kind of time travel device you can think of from the dawn of history to the very ends of the universe.
  • Advice on making every Doctors and Daleks adventure feel like you’re living in an episode of the legendary Doctor Who TV Series.
  • An expansive look at the history of the Doctor’s Universe, detailing some of the aliens and creatures the Doctor has encountered across space and time, including profiles for Daleks, Cybermen, and Weeping Angels, ready to be played!
The Doctors and Daleks Player’s Guide will be followed by the Alien Archive, a dedicated catalogue of some of the Doctor’s most notorious foes, presenting dozens of recognisable aliens from the series for the players to add to their games.

Alongside these, The Keys of Scaravore is an epic adventure for levels 1-5, that leads the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.


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overgeeked

B/X Known World
The game you're looking for already exists - it's the Doctor Who Roleplaying Game already published by Cubicle 7.

It's a great game - I highly recommend folks pick it up and play it! Cubicle 7 generally makes good games.
Exactly. If you want to play Doctor Who. There’s already an RPG out there for that.

So what purpose does this new RPG serve then? Doctor Who with lots and lots of combat? So…not Doctor Who. That’s weird.
 



Jer

Legend
Supporter
Exactly. If you want to play Doctor Who. There’s already an RPG out there for that.

So what purpose does this new RPG serve then? Doctor Who with lots and lots of combat? So…not Doctor Who. That’s weird.
There can be different games for different tastes. Some folks hate point buy skill systems and like class systems, for example. So there can be both GURPS Fantasy and D&D and that's fine.

Also I wouldn't just assume it will have lots of combat. I'd wait to see what their preview looks like.
 

I'm very curious as to what the terminology shift from "hit points" to "plot points" means. Could just be a gloss in terminology, but it could mean that someone mainstream has finally figured out that hit points were the original metagaming currency and will start using them for something other than "you ran out of luck points, now you're dead".
It seems to acknowledge that hit points are plot amour rather than meat! I don't think that necessarily implies that they be used for something else, although it could.
 

It would be cool to use PP to power stuff, so extraordinary stuff, risk and danger, and things like that. Most Whovian weapons are somewhat lethal so HP don't make sense.
 



Jer

Legend
Supporter
It seems to acknowledge that hit points are plot amour rather than meat! I don't think that necessarily implies that they be used for something else, although it could.
Right - it doesn't have to, but I'd like to see it. Especially with a crew like Cubicle 7 - I suspect they could make those mechanics work without being accidentally punishing to players. In their core DW game they have "Story Points" which you can spend to improve your degree of success/failure by one step, and something similar with "plot points" would be nice (especially if you're running games that downplay combat - hit points just sit there as an unused resource, and if you want to discourage combat giving them a use to players that isn't avoiding death would be a good move). But that kind of system depends on having a "degree of success" mechanic in your skill checks, which doesn't really come with 5e by default (though honestly it's easy enough to implement a basic "every 5 points over the target gives you an extra success level" or similar - it's just 5e doesn't really by default give you anything to do with those superior and outstanding types of successes).
 

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