Bacon Bits
Legend
They should accept that most games end around 13/14th level.
higher level could just be improvements/more usages/more targets of abilities that you gained in first 10/11 levels.
I'm not sure what they should do. I know that I don't like high level play, but I didn't like it in AD&D, either, or 3e. It was fine in 4e mostly, other than HP bloat, but except for HP the math in that edition is a series of parallel lines.
However, there are some people who do like the existing high level play. So do they change higher level play? That will alienate the people who like it now.
And if they do change it, how? WotC has trouble changing D&D too much without losing players. Do they make high levels more like the rest of the game? I'd love that, but I doubt if everyone wants the game to do that. On the other hand, if they doubled down and ramped power up even more, that would satisfy others but wouldn't satisfy me.
So WotC is in a position where high level is broken and difficult to play (for more than a one-shot), but if they change it they're just changing from satisfying one set of players to another set. Should the line be quadradic, linear, or logarithmic? 1 through 12 or so it all looks the same, but how should progression curve going beyond?
And since nobody currently plays at high level, is it worth it? What if they magically develop a perfect system that lets the DM perfectly control the power curve above level 12, and nobody uses it because there are other reasons nobody plays above that level? What then?