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D&D 5E Is 5E Special

Hell of an assumption.

Ah, the evil and nefarious authors looked at the results of the playtest and, while twirling their handlebar mustaches chuckling maniacally, decided to ignore the results just to f*** you over.

Nope. They switched because Geek & Sundry didn't have any 5e streams and they thought they should do one. This is a matter of public record.
No.

Their very first game was a stripped down version of 4E fo Liam's birthday. Everybody had so much fun they wanted to continue the game. Instead of 4E Matt chose PF. Fast forward a bit and they were asked to do a stream by Felicia Day. Matt made the decision to switch from PF to 5E because the game was more streamlined and easy to follow.


Kinda ironic.
Kinda ironic that you make spurious assumptions to put the people who wrote the best selling version of the game in the worst light possible light while trying to prove their "facts" while misrepresenting historical fact.
:rolleyes:
 

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Do you really believe in that much coincidence. Don't you think someone tried to pull it off, if it was that easy?

You don't have to look far away to find a terrific game that pathfindered 5e.
And from my experience, despite how great it was done, it is nore complex and the barrier of entry is higher.

So I think adressing everything to lick and coincidence is disingeniius and not based on the facts, only on your pereception of it. I don't want to speculate more.
I didn't say 5e's success was all attributed to luck.


What I said was the same circumstances as 4e happened to 5e. However the environment was different.

5e oversampled grognards and traditionalists and built the core game and core books to not offend them.

5e's players are a plurality of new gamers, 4e players, and post AD&D under 45 year old millennials.
 

I didn't say 5e's success was all attributed to luck.


What I said was the same circumstances as 4e happened to 5e. However the environment was different.

5e oversampled grognards and traditionalists and built the core game and core books to not offend them.

5e's players are a plurality of new gamers, 4e players, and post AD&D under 45 year old millennials.

Now you totally lost me.
 
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This is not a bug. This is a feature of the system.
I have played enough games where the variance of the roll is lower, and all it does is encouraging people to not play the game. Use a d20, set DCs so low that an average person can get it done with a 50/50 chance but a trained person can do it almost reliably, and you have a game, where everyone can contribute.

So +11 vs -1/+3 is exactly what I want to have.

If you don't like the 20 pt spread, probably using a different die would be a good idea. Try rolling 3d6 instead.
I think there is both some feature and some bug in there... again I will call out the rogue reliable talent as a great work around
 


I think there is both some feature and some bug in there... again I will call out the rogue reliable talent as a great work around

It is. I can also see improvement here or there. I would appreciate a slightly increased proficiency bonus (from +3 to +8). I also think some reliable features for other classes could help. A barbarian also gets one.
 

40% of D&D players are 25 years old or younger in 2020.

I doubt 40% of the playtest participants were 19 and younger.

This is correct. But what relevance does it have to the things we discussed?

At the time 5e was rolled out, they were not the primary target audience. The target audience was their parrents.
But they had new players in mind too, when they decided game jargon is a barrier and that before 3e one big aspect was the ease of character creation and advancement.
 

This is correct. But what relevance does it have to the things we discussed?

At the time 5e was rolled out, they were not the primary target audience. The target audience was their parrents.

Yes but the players were the kids.

So the "5e was perfectly designed for their audience" statement is false. Because the older people who filled out the survey dropped the game.. The younger people who filled out the survey play (and mostly DM) for who weren't into D&D during the playtest who outnumber them.
 

Yes but the players were the kids.

So the "5e was perfectly designed for their audience" statement is false. Because the older people who filled out the survey dropped the game.. The younger people who filled out the survey play (and mostly DM) for who weren't into D&D during the playtest who outnumber them.

Really?
40% is outnumbering 60%?
Who dropped the game and who filled out what?

I am still totally lost trying to follow your reasoning it seems. As it makes no sense to me.
 

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