D&D (2024) Ranger playtest discussion

the lowering the spell slot intrigues me

I think if you 'down cast' fireball down to a 2nd level spell cut the AoE down and lower the damage 2d it would STILL be good.
But note that's because Fireball is, by design, overpowered. It's intentional and acknowledged as such by the designers. If you do it to non-OP spells it gets a bit less cool. But it's an interesting concept.
 

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Stalker0

Legend
I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
 


I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
Perfectly good points. The trouble is that the spells make the class into... not a Ranger.

Like, there's a conception of what a Ranger is, even in a D&D sense, and it's not a dude who casts a bunch of spells to buff his skills, or has awesome combat magic. Even though they do now. What we have here is a weird mess. There are, as you point out, ways to exploit that mess and make it effective. They're not what people would expect or necessarily want from the class, but they do exist.

And yeah as you say, their environment-related abilities are now pretty much entirely gone, and because of the way subclasses are designed, there's not a great deal of room to bring them back there.
 



Digdude

Just a dude with a shovel, looking for the past.
I think this is a scenario where people are focusing on the abilities....and ignoring the spells. The spells are what make this class, even if you don't like a spelled ranger, you HAVE to include that in your assessment.

Rangers now have Expertise AND Guidance along with the Enhance ability spell they already had....they are skill gods.

Rangers can now change their spells EVERY SINGLE DAY. That is a huge boost in flexibility.

They now get a barkskin that doesn't suck. They get heat metal now. Healing word is on the menu now.

To me the biggest "issue" is the loss of explore abilities. They don't have any exploring type stuff anymore...like at all.
Hope that is not a preview of the death of the exploration pillar.
 



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