D&D (2024) Ranger playtest discussion

I always looked at Favored Enemy as what you are experienced in fighting as a ranger.

So changing at will (short rest/ long rest/ whatever) seems a bit off to me.

Yes, if you choose giants (or deserts) and the DM never brings them into the campaign, then you are hosed.

But wasn't choosing giant an implicit deal with the DM to include them into adventure/campaign building?

That would be like taking Oath of the Watcher Paladin and never encountering extraplanar creatures...
 

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Yes, if you choose giants (or deserts) and the DM never brings them into the campaign, then you are hosed.

But wasn't choosing giant an implicit deal with the DM to include them into adventure/campaign building?

That would be like taking Oath of the Watcher Paladin and never encountering extraplanar creatures...
I don't know that oath, but that is part of the problem. I put 40+ hours a week for several weeks to make my world, and were I allow, and actually encourage, player input during it. HOWEVER I have found not all players take advantage of that.

During play I spend a bunch of time/energy making sure to pick up on what the players are looking for.

THAT WAS NOT ALWAYS TRUE OF ME, and it for sure is not true of every DM. I have played under and seen plenty of DMs that made a world (and even I when I was younger) and then when the ranger shows up with XXX as a favored enemy and the DM just answers "Sorry no XXX in here" over and over again.
 




At which point, you take away the heavy armor, give out more skill proficiencies and maybe Expertise.

Which sounds a lot like the playtest Ranger sans magic, actually.

Actually thinking about it, I now have a serious complaint about the playtest Ranger. Why on Greyhawk would you play a Fighter instead of a Ranger?

Because all of them get maneuvers by default as of the playtest rules of November 2022..
 


they CAN work but they require a different set up.
Exactly

Favored Enemy​


Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
You gain one of the following features of your choice.
Banisher
You are a bane to those not of this world. When you score a critical it against an aberration, celestial, elemental, fey, fiend, or undead, you deal an additional 1d12 damage.
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Giant Killer
When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Lone Stalker
Seclusion sharpens you ire. When you hit a creature with a weapon or Unarmed strike, you deal an additional 1d10 damage if there are no allied or hostile creatures within 20 feet of you. You can deal this extra damage only once per turn.
Man Catcher
Your weapon attacks and unarmed strikes against giants and humaniods score critical hits on a roll of 18, 19, or 20.

When you gain this feature, you also learn one language of your choice.

You choose one additional favored enemy feature and an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
 

Hunters mark not costing concentration for the Ranger is also huge. Not only do you not have to worry about it getting lost because you are damaged, you can also have another concentration spell up at the same time.

This actually combines in interesting ways with Fey Wanderer from Tasha's, which allows the Ranger to cast Summon Fey without concentration as well.
 

I always looked at Favored Enemy as what you are experienced in fighting as a ranger.

So changing at will (short rest/ long rest/ whatever) seems a bit off to me.

Yes, if you choose giants (or deserts) and the DM never brings them into the campaign, then you are hosed.

But wasn't choosing giant an implicit deal with the DM to include them into adventure/campaign building?

That would be like taking Oath of the Watcher Paladin and never encountering extraplanar creatures...
Mechanically, it's (at least) a bonus to find and kill a kind of creature. How that happens can fit a wide variety of time scales.

Maybe it's that long experience has resulted in muscle memory for how to strike a particular type of foe's weak points..

Or..

Maybe knowledge of the nearby environments prompts differing weapon preparations when the Ranger starts packing their gear for the day..

The question is, would making such a feature more flexible spoil the ranger's flavor as "peerless hunter"? Or rather..what does the ranger lose thematically, by making the ability switchable via some amount of downtime? (..beyond some of the latent racism associated with requiring the choice to be so singular)

If not, would such flexibility cause a noticeable mechanical imbalance?
 

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