D&D (2024) Expert Classes - Feats Discussion

Er, no it doesn't? Lightly armored doesn't come with a +1 to a stat.

I swear, I looked it up and double checked it, when I first opened the packet, it said increase str or dex by 1. I did not download it sadly, so I have no proof. Not for you and not for me :/.

Edit: I know what happened: I looked a bit too low and read the line of mage slayer. It increases dex or str, so my brain mixed it up... sorry it was late.

But nontheless, taking lightly armored recreates most of the mountain dwarf. I'd say it is an overall better package. Instead of +1 con, you get +1hp per level and tremorsense and shield proficiency. You only lose expertise in such narrow circumstance, that it never comes up.

Since Xanathar's allows advantage if you have tool and skill though, mason's tools became what I would have expected from old stonecunning: advantage on finding traps in stone walls.
 
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This would be my solution.

If you take a 4th level feat at first level instead of a 1st level feat, you don't get the stat increase from the feat. Done.

Edited for clarification
 
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Haplo781

Legend
This would be my solution.

If you take a feat at first level, you don't get the stat increase. Done.
Except the level 1 ASI is a total of +3, whereas feats (above level 1) are balanced around a +2. And level 1 feats are worth roughly a +1.

So this would replace your level 1 ASI and level 1 feat (value of +4) with a single 4+ feat (value of +2).

That's a terrible bargain.
 

Except the level 1 ASI is a total of +3, whereas feats (above level 1) are balanced around a +2. And level 1 feats are worth roughly a +1.

So this would replace your level 1 ASI and level 1 feat (value of +4) with a single 4+ feat (value of +2).

That's a terrible bargain.

What no.
You don't get the stat increase from the level 4 feat.

Edit: if you are worried about the wrong stat being boosted, you can say in the background:

At level 1 you can chose:
+2/+1 or +1/+1/+1 and a level 1 feat

Or +1/+1 and a level 4 feat (excludong ability score increase)
 


Overall, I like the way feats are headed. A few thoughts:

Some of these should probably scale better. For example, rather than granting 2d4 temporary hit points, Inspiring Leader could grant THP equal to d4 x Proficiency Bonus.

Protection should scale with your proficiency bonus. I would also let players move up to half their speed so the effect can trigger more often.

Duelist should scale with your proficiency bonus. Basically, it's bonus damage equal to your proficiency bonus.

I would combine Defense and Defensive Duelist. Or just replace the former with latter.

Maybe flip Great Weapon Fighting, so that a rolling a 1 or 2 allows you to roll the weapon die again and ADD it to the 1 or 2. And it's repeatable. This is sort of an inverted version of exploding dice that rewards bad rolls.

I think Sharpshooter and Spell Sniper should reduce cover effects by one step rather than ignore them completely.
 
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Micah Sweet

Level Up & OSR Enthusiast
I personally have always hated that concept.

Dropping resistances to immunities, I am good with that. But immunities are rare and special, and in many monster cases are an innate part of the creature's physiology.

The idea that a fire element can walk through lava just fine but your little 1d8 fireblast is "so hot that it burns the hottest fire"....sorry, no that's just bump kiss to me.

I do agree with that the 1->2s is an annoying mechanic, but the stuff above is not how I would fix it. I would do a simple +1 damage for every 2 dice rolled, minimum 1, or something like that.
It does seem pretty silly in most cases. Perhaps it's a side effect of 5e's lack of granularity increasing into 6e.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
This would be my solution.

If you take a feat at first level, you don't get the stat increase. Done.

My favorite thing about the new feat design is that you don’t have to choose between optimal (ASI) and fun (feat). Force that choice anyway? No thanks.
 

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