Samantha Crushwell the 6th (Cleric3)
Cantrips: 3
Spellcasting: 4 1st level Slots 2 2nd level Slots
"Smites": 4 Thunderous Smites (2d6 thunder) 2 Branding Smites (2d6 radiant)
Healing: Divine 2 Spark for 4d8 (18) HP
Armor: Heavy (Protector)
Weapons: Martial (Protector)
Other: Subclass, Turn Undead
Either Paladin needs a buff (lol), some lateral versatility, or the Smite spells need to be cut from Cleric. It's too close/
I was comparing the test cleric to the test bard.
Bard, 3rd level
Cantrips: 2
Spellcasting: 4 1st-level slots, 2 2nd-level slots (limited spell schools)
Smites: 0
Healing: 2x bardic inspiration for 2d6 (7) HP
Armor: light, no shield
Weapons: simple
Other: d20 test reaction (bardic inspiration), expertise
The cleric: has a broader spell selection, better healing options, better armor, can replace the heavy armor with medium and a shield going with scholar to approximate the skill bonuses the bard has and still have better armor (or improve the cleric spell casting advantages with thaumaturge), saves WIS instead of DEX.
If I were to guess at spell choices:
Bard: Prestidigitation, Minor Illusion; Sleep, Detect Magic, Hex, Dissonant Whispers; Suggestion, Levitate; Healing Word (Songs of Rest)
Cleric: Guidance, Resistance, Thaumaturgy; Thunderous Smite, Healing Word, Detect Magic, Command; Branding Smite, Augury; Lesser Restoration, Prayer of Healing (Life Domain)
I think the bard still as enough spell options that they are relevant but the overall impression I'm getting is a bard really needs to leverage inspiration and expertise the way things are going.