I think that some of the features baked into the Hexblade do need to be moved to Pact of Blades, but that's mostly because the Hexblade as it currently exists is using up a chunk of its design space to prop up Pact of Blades. If anything, that's weighing it down.
I disagree. You can’t remove anything low level from Hex without making it basically require blade pact, which should never be the case.
I'm not saying make 70% of the Hexblade subclass redundant by giving a handful of its features to Pact of Blades, I'm saying give those features to Pact of Blades and free up that 70% so they can revise the Hexblade and let it lean even harder into cool ways to hex and curse your opponents.
Warlock only has three subclass options in the '14 PHB, but is supposedly being given four in the '24 revision. Given its popularity, a revised Hexblade seems like a decent choice for that fourth slot.
Sure, but it will still have to give you the ability to fight effectively with weapons as a warlock, so I’m just not convinced there actually is 70% to work with. More like 20%, at most, IMO.
I don’t think blade pact should give a bunch of proficiencies, or a special curse, and I don’t think the Hexblade can rely on blade pact to attack and damage with Cha, or to be able to stand in front and take hits.
Okay, maybe Hexblade without Blade Pact could attack with Dex or strength like everyone else, but then ppl will just cry that it’s MAD.
If we can find a way around these issues, then sure I’d love to see He blade lean into the curse mechanic (I’d prefer it be worded so that any “curse”, such as the hex or bane spells, gain the hexblade’s curse rider), and the wraith thing, and gaining THP or regaining HP when a cursed enemy dies, etc.
But I’d also love to see the
entire class lean harder into the curse concept, with each Pact having its own twist on the curse, Hex be part of that class feature, and you are always hitting harder in some way against the creature you’ve cursed.