Neonchameleon
Legend
Huh. Apparently the retiarius with a trident and net might make a good build.Use the trident instead.
D8, with topple.
And don't forget to add advantage from prone.
Huh. Apparently the retiarius with a trident and net might make a good build.Use the trident instead.
D8, with topple.
And don't forget to add advantage from prone.
Didn't they nerf that?You simply can't compete with spamming banishment six times.
I dunno, but a warlock can cast two fourth level spells per rest, so if you short rest twice, that's six uses of banishment (although only two per encounter).Didn't they nerf that?
Or was it banishing smite.
Grab push for the trident.Huh. Apparently the retiarius with a trident and net might make a good build.
2014:
Invocations: Devil's Sight, Armor of Shadows, Agonizing Blast, Voice of the Chain Master
Cantrips: Eldritch Blast, Mage Hand, Minor Illusion
Spells Known: Arms of Hadar, Hex, Burning Hands, Misty Step, Scorching Ray, Fly, Counterspell, Banishment
Spell slots: 2, level: 4th
so we loose fly and counter spell and the Voice of the Chain Master2024:
Invocations: Devil's Sight, Armor of Shadows, Agonizing Blast, Mystic Arcanum (Banishment)
Cantrips: Eldritch Blast, Mage Hand, Minor Illusion, Fire Bolt
Spells Prepared: Pact Familiar, Arms of Hadar, Hex, Burning Hands*, Command*, False Life, Misty Step, Scorching Ray*, Suggestion*, Blindness/Deafness, Invisibility, Web, Levitate
Spell Slots:
1st: 4
2nd: 3
Plus one free casting of a pact spell (*) and one use of Banishment per day.
But the issue is, you rarely got 2 short rests per day.I dunno, but a warlock can cast two fourth level spells per rest, so if you short rest twice, that's six uses of banishment (although only two per encounter).
As someone who has played a warlock, I am rating this a 9 out of 10. The old warlock still exists, but this warlock is pretty close to what I want. I will provide my feedback just like everyone else.My god I hope everyone gives this a 0 out of 10
I'm not going to disagree there. Actually that serves my point. Warlock power was hard to gauge because it was dependent on short rests and that is impossible to predict. You could get no rests and have two spells per day. You could rest every encounter and have 4, 6, or 8 spells per day.But the issue is, you rarely got 2 short rests per day.
Sometimes you didn't get any.
This is probably the most persuasive argument I've seen about weaknesses in the warlock's pact magic. And I could see adding a couple of slots to power spells at lower than the warlock's max level to address it. But going half-caster with the warlock would be going too far in erasing a really different alternative to traditional D&D spell casting.The other problem I had with Pact Magic was that so few Warlock spells scaled with level. Being able to cast a spell at max level all the time is great for some spells, but feels like an utter waste for others. I don’t need to cast Hex with a 4th level slot (24 hours sounds great until you blow a Concentration check two rounds in), I’d rather save it for something that will give me actual bang for my max level buck.
So, my low level warlock went from using a wider variety of spells (Suggestion, Hold Person), etc, to using just a few when needed.
The new play test system will alleviate that, at least. To my kind, that makes it worth at least trying out.