TheSword
Legend
Since 5e those spells don’t lock down foes. They delay them at best. Assuming the wizard never loses concentration, the enemy doesn’t save (or have legendary saves) or immunity. Assuming the wizard hadn’t already wasted their 4th level spell on making three creatures blind for a round or two.But, that's the point. Against individual creatures, why would I bother dealing area damage? I have a plethora of encounter ending spells (or at least locking down spells)- Banishment, Hold, various charms, Fear, etc - that why would I waste time with area spells? It's not like I have to memorize spells beforehand. I just have my list of whatever and cast as needed.
And, fighters absolutely do not have the ability to slay creatures once per round. After about CR 3, a fighter absolutely cannot kill a monster in a single round. They just don't deal enough damage.
Plus that lockdown spell is probably the only lasting spell of power the wizard can cast. Sure banishment is good, but once cast it’s taking your concentration slot.
10 foes for a fireball. What the fudge?! When does that ever happen, in the same 20 ft radius sphere? What have they just come off a production line? the fact that wizard damage spells don’t stack means was a major nerf to wizards and now at higher levels 28 or 14 damage is pretty inconsequential. Through in resistance to the most common energy type and you’re doing 14 or 7. The fact that at higher levels combat encounters tend to spread across a larger scale means it’s even harder to get several creatures in that space.
It’s like you’re stuck on 3e wizards. 5e wizards are good but they opportunity you outclass fighters in damage is circumstantial at best.
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