Hussar
Legend
Yeah, but that's not really a fair comparison.Of course, a simple fix is to fix this HUGE problem:
Take the beyond classic Mundane vs Magic:
Player "Flying monsters? My mundane pure melee warrior has no ranged attacks? So what do I do for the whole battle?"
DM-"Sucks to be you. Mundane characters suck. Just sit back, do nothing and be quiet while the magic characters play."
VS
Mundane Player: "Humm..wonder if we will EVER encounter something like an anti magic area?'
DM-"ABSOULUTELY NOT! NEVER! It would be SO WRONG to force the player of a magic using character to EVER just sit back and do nothing even for just one round. Er..um...oh, I mean anti-magic is super rare."
Mundane Player ".........
A flying monster is pretty common at any level. There's LOTS of stuff that can fly. Or heck, even climb well. I doubt there's a single CR from 1-20 that doesn't have at least one critter that can fly.
OTOH, creating an anti-magic zone is a pretty obvious DM thing. It's the DM very clearly giving the casters a giant middle finger. There's not that many things that can actually create an anti-magic zone. Heck, the number of baddies that can either counterspell or even dispel magic is very, very slim on the ground. Sure, legendary creatures have legendary resistances, but, there's so many ways around that - summonings and the like, plus, many spells still do damage on a miss errr... sorry, damage on a successful save.
Anti-magic is, honestly, super rare. That's an 8th level spell. Not really something your 5th level party should be bumping into every day.