To defeat the enemies without an enormous expenditure of effort and without taking serious wounds.
You act like a warrior challenging a group of lesser enemies is somehow rare. It isn't. At all.
I did? When? It isn't rare. I showed that the crappy fighter from the example handles the situation no problem. Just like the literal superheroes that you've posted pictures of.
You know, you make a big deal out of this being "solo". I know why. It is because of course a fighter is stronger with a party. And by party, we mean spellcasters to do the heavy lifting. After all...
No, it's because that was the scenario that
you laid out.
Oh look, this is an ideal situation for a wizard's strongest trait? Weird. See, the fighter won initiative in both our examples, and it wasn't commented on. But now we have to specifically mention that the wizard is in trouble if they don't win initiative.... because of course, they AREN'T in trouble if they do. And we once again see, large group of enemies? Ideal for the wizard. Single enemy? Ideal for the wizard. Kind of hard to find a combat situation that a wizard can't be ideal for. Wonder if that means anything.
It wasn't commented on because it makes no difference. You can have the orogs win initiative if you want. The fighter still easily wins. Unlike the wizard, he is not vulnerable to being instantly overwhelmed.
Single enemy is not ideal for a wizard, depending on the enemy and the spell selection of the wizard. In general caster single target DPS is weak, and a comparable foe (i.e. just on the edge of a deadly encounter rating) is likely to have some combination of a huge pile of hit points, strong resistances (possibly even legendary), and special attacks. The fighter's offence is more or less the same, though that will change with the new masteries.
The wizard in this situation should be able to take out the orogs faster (i.e. drop some high level fireballs or even a meteor swarm), but if they lose initiative and don't have the right spells to escape, they could also die - the fighter is basically at zero risk. Also...I thought part of the set-up was conserving resources - if the fighter isn't allowed to use action surge or second wind, what are you having the wizard give up?
Also interesting you want to compare the near legendary magical plate armor to the magical equivalent of a shield, an uncommon item if memory serves. Strange that.
+2 AC is +2 AC. What does rarity have to do with the math, when we are doing a thought experiment? Weird objection, but okay.
As for the subclass? Sure, get rid of the wizard's subclass. It actually does not matter.
But, you will declare with sneering confidence, I complained about the fighter using his resources, so surely the wizard can't use spells right? Except, you misunderstand my complaint. My complaint has focused on the AMOUNT of resources, ie ALL OF THEM. A wizard casting a 2nd level at-will spell costs nothing. Them casting a free 3rd level spell is negligible. Just like Batman using a smoke bomb. Sure, it is a resource, but it is such a small, meaningless resource to their overall power that it doesn't really leave them weakened for the next fight.
Okay, so what is the limit you are putting on the caster that is comparable to the limits you are putting on the fighter? I mean, the fighter still wins their battle easily, but if you would define your parameters more clearly it might save us some disagreement.
Honestly, I skimmed your fight. Because I felt and still feel that the hp left at the end proves my point. I original made the example to show that the fighter would lose about 50% of their health, then found it was all of it.
But fine, I went back and looked it back over again. First, I do apoligize, it seems I mismathed at some point and 184 is the correct hp for 16 con.
I am now going to do this without action surge and without second wind. And I'm going to do it twice, once with 22 and once with 23. It should be easy to keep them inline.
Round 1: Fighter kills one Orog. Not sure how you think only eight could attack, since one can throw a javelin. That is 16x10+7 = 167 potential damage, 16 greataxe attacks, and a javeling. 25% to hit ends with the fighter taking 41.75, which I will round to 41. 20% is 33.4 which I will round to 33.
Round 2: Fighter kills one Orog, eight left. 16 attacks, 160 potential damage. leaves us with 40 and 32
Three: Fighter kills one Orog, seven left. 14 attacks, 140 potential damage. 35 and 28
Four : Fighter kills one Orog, six left. 12 attacks, 120 potential damage. 30 and 24
Five: Fighter kills one Orog, five left. 10 attack, 100 potential damage. 25 and 20
Six: Fighter kills one Orog, four left. 8 attacks, 80 potential damage. 20 and 16
Seven: Fighter kills one Orog, three left. 6 attacks, 60 potential damage. 15 and 12
Eight : Fighter kills one Orog, two left. 4 attacks 40 potential damage. 10 and 8
Nine: Fighter kills one Orog, One left. 2 attacks 20 potential damage. 5 and 4
Ten: Last Orog dead
Total for the 22 AC fighter is 221 damage. At 184 hp, that is death.
Total for the 23 AC fighter is 177. At 184 hp that is 7 hp left. Not 56.
So, without action surge and second wind, the fighter is one bad roll away from death, if they are a champion or have a 23 AC. Because, remembere, we aren't talking maximum damage. We've been ignoring Crits this entire time. A single crit and your champion is dead. Aha! But the champion didn't crit! Okay, and? Sure, the champion will crit 15% of the time, but we also assume the champion never missed a single attack. 15% of the time will be crits, which will count as a little extra damage (+4.5 per crit) but somewhere around 30% of the time the champion will miss, correct? Even if we give them a magical +3 sword that only means their miss rate equals their crit rate, and a missed hit subtracts more than a crit gives.
So, actually, if we account for missing the enemy, then... doesn't the 23 AC fighter die too?
No, the fighter, being a champion, starts healing at below half health, which you have not accounted for.
Or if you want to go with the cavalier, he takes less damage due to deflecting some attacks and kills the orogs a bit quicker but there are a lot more variables.
I will grant you that the purple dragon knight does die if they don't use their special abilities, since their sub-class features only benefit their allies. Same for arcane archer, because obviously.
Echo knight annihilates the orogs. Eldritch knight, same; barely takes a scratch. Psi warrior doesn't chew through them quite as fast as the echo knight but still has no problem. Rune knight tanks it easily with Hill Rune alone, setting aside finishing a bit quicker as well. Samurai does about the same as the champion.
Are you seeing the pattern? Even the more powerful fighter subclasses aren't really changing this. Sure, they can survive, but it is through spending more and more resources, often daily resources they can't get back on a short rest.
Seeing the pattern that your initial claim, that the fighter would die, disproven, so you keep shifting goalposts to claim that the fighter won't win easily
enough, according to non-defined parameters? That pattern?
I believe him too, because most parties have wizards to shift the balance dramatically in the parties favor. So it certainly seems like the Fighter isn't going to struggle. Until you take away that powerful tool they were relying on.
No, I showed that the fighter handles trash mobs very capably by themselves.
I'm sorry, unless they use their what? Magic. Actually, that is kind of the entire point.
80% would be good. I was going to settle for 70%
26 AC? So that's legendary +3 plate mail, and a +3 shield, along with a +3 weapon. Let's math it out then
No, my fighter is a champion, so that's still the original +2 plate mail you stipulated. I added the weapon and shield. Wasn't your challenge to see how well they could do with magic? Are you walking that back, now, and nickel and diming the magic I chose? Like, if you're going to do that, then don't frame it as an open challenge - just state your parameters up front.
4d8+40 or an average of 58, actually only three attacks kills an Orog. 26 AC is only hittable with a crit, so 5% but all that damage would be doubled. I'll count the attacks and then do the damage after.
R1: Kills 1.25 orogs, suffers 17 attacks
R2: Kills 2.50 orogs, 16 attacks
R3: Kills 3.75 orogs, 14 attack
R4: Kills 5 orogs, 10 attacks
R5: 6.25 orogs, 8 attacks
R6: 7.50 orogs, 6 attacks
R7: 8.75 orogs. 4 attacks
R8: 10 orogs dead
That is 75 attacks, which is about 3 to 4 crits (3.75 actually.) Which would be between 60 and 80 damage. Leaving them with... 68% to 57% of their hit points.
An Orog critical hits for 16 damage (weapon damage x2+4), so the exact number is 60.
Huh... wonder why you said 81%, were you perhaps using some action surges or assuming more extra damage from an outside source?
No, I forgot that each hit would automatically be a critical, leaving the fighter with 68% health. But, since you challenged me to use whatever magic I want, run it again with a cloak of displacement, or any of a bazillion other combinations of gear that you typically see on level 20 characters.
Still, for an encounter most wizards would yawn through, if we equip the fighter with the absolute best gear, they might pull through with almost three-quarters of their health. Maybe.
Would most wizards yawn through that? I think most wizards would be on a knife edge depending on what spells they took and how the initiative roll went?
Clearly there is no power disparity between the classes right?
Are we no longer discussing how well fighters can handle trash mobs? There is obviously power disparity between all classes, at all levels.
Why is being able to fight 10 CR 2 monsters without using significant resources unrealisitic? I mean, at the top of this post I showed five instances of martial characters in basically this same or worse situation.
You showed five
superheroes. Can I win points by showing a cartoon of Batman facing a bunch of mooks and barely surviving? Because there are tons of examples. Or Conan, if you prefer. What are we arguing about here - D&D? Comic books?