Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Here is the updated battle map before Angus, Phar, and Maur all move on the same initiative (10)...

Old Ruins_R1_Undead_vicious ghouls attack.png
 


@TaranTheWanderer and @Neurotic, let me know if you want to change your actions or previous positioning on the maps.

@Tellerian Hawke, since Angus was highest in the initiative order, he goes first at count 10 (unless @MetaVoid chooses to end his delay before Angus moves). Then Phar. Then Maur.
I’ll probably change my action. Seems kind of useless to cast light when we can all see. I’ll have a post up within the hour
 

I’ll probably change my action. Seems kind of useless to cast light when we can all see. I’ll have a post up within the hour
Yes, there is enough light around the broken skylight (halfway between the two grates) to cast light equivalent to a light spell. The light beyond that is equal to shadowy illumination. So, 20 feet of light around the 10-foot opening of the broken skylight and another 20 feet of shadowy illumination beyond.

Also, any place where there are holes in the wall lets in a similar amount if light. The cracked and broken walls near the overgrown fountain let in most/some of the light from outside, as does the large hole in the corner of the eastern wall (with the rubble). There aren't any holes in the walls near the corridor, however, or along the great hall's southern wall (except for some small cracks in the southwest corner).

There are some holes in the roof 20 to 30 feet west of Aureus' position on the map.
 

Yes, there is enough light around the broken skylight (halfway between the two grates) to cast light equivalent to a light spell. The light beyond that is equal to shadowy illumination. So, 20 feet of light around the 10-foot opening of the broken skylight and another 20 feet of shadowy illumination beyond.

Also, any place where there are holes in the wall lets in a similar amount if light. The cracked and broken walls near the overgrown fountain let in most/some of the light from outside, as does the large hole in the corner of the eastern wall (with the rubble). There aren't any holes in the walls near the corridor, however, or along the great hall's southern wall (except for some small cracks in the southwest corner).

There are some holes in the roof 20 to 30 feet west of Aureus' position on the map.
How high is the ceiling in the big room?
 

How high is the ceiling in the big room?
The great hall has an peaked roof, which is 15 feet higher than the standard 15-foot ceilings almost everywhere else in the rest of the ruins. The ruin's bigger rooms have 15-foot high ceilings while the smaller ones have 10-foot high ceilings.

(The main exception is the Chamber of the Boots. I believe I said it had either an arched or domed ceiling.)

So, at its highest point, the ceiling is 30 feet.
 


The great hall has an peaked roof, which is 15 feet higher than the standard 15-foot ceilings almost everywhere else in the rest of the ruins. The ruin's bigger rooms have 15-foot high ceilings while the smaller ones have 10-foot high ceilings.

(The main exception is the Chamber of the Boots. I believe I said it had either an arched or domed ceiling.)

So, at its highest point, the ceiling is 30 feet.
Awesome!
 


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