Maxperson
Morkus from Orkus
Spirits of War can't have clerics or paladins, only WARlocks.I’m not sure I understand the difference between a spirit of war and a god of war.
Also, I assumed paladins were required to be good in 2e…

Spirits of War can't have clerics or paladins, only WARlocks.I’m not sure I understand the difference between a spirit of war and a god of war.
Also, I assumed paladins were required to be good in 2e…
I’m not sure I understand the difference between a spirit of war and a god of war.
Also, I assumed paladins were required to be good in 2e…
And that's fine. The question then becomes, however, where do the clerical super powers come from?
Nope. It does not. You are just flat wrong. My proof is that I have done it, and the game and story work just fine. Completely coherent. Stop trying to tell me what is or "is not good" for games that you know nothing about. Your theory is getting trampled by my reality.A "Cleric" is a defined object, not just in the game rules, but in every game world that is based upon those rules. This trend to divorce every rules-object from its corresponding world-object is not good for the game, not even for the games of the people pushing it because it renders everything in the game-- you guessed it-- incoherent.
Of course WotC should offer an out for people who want to elminate gods from their game. It would be unfair for them not to offer it, which is why they already do in the 5e DMG.
Powering your own clerical abilities has never been in D&D and would be inconsistent with D&D as it has been presented in any edition. I think it's a fine homebrew solution, but it should not be the default.
Allowing mortals to ascend one option for how you can homebrew your setting and it works fine. However, in no edition of D&D, even ones where mortals ascend, have mortals and gods been the same. They are in fact different. When a mortal ascends, the mortal changes significantly.
no, I said they should find a coherent alternative, not such nonsense as believing in yourself. No gods is perfectly fine.1) WotC shouldn't offer an "out" for people who want to eliminate gods from the game. As best as I can interpret this, you have an opinion of what the game should be, and the fact that WotC even suggests other ways of playing exist is offensive.
The rules I was referring to in that post are physics, logic, etc. Just writing nonsense down and calling it a rule is not the same thing.2) You mention the idea that worlds should follow rules. However, you ignore the fact that rules suggesting a being can be powered by belief in themselves may be internally consistent with the fiction of a given game, even if it would be inconsistent for another game that exists in a different fantasy/reality.
there were explanations for what is nonsensical. For one believing in yourself gives you powers, for another believing in an abstract idea gives you powers.3) Lots of stating things are "nonsensical" without further explanation or evidence to support your claim.
No, there are plenty of options, filtering out the incoherent ones leaves plenty of options for all kinds of stuff still4) Reiterating that the ideas proposed don't make sense to you, and your preference that the designers of D&D only allowed for your very narrow perspective.
and they are no longer regular mortals at that time, so there is no inconsistency there5) The idea that a god is different than a person, ignoring that in many fantasies gods started as mortals and attained godhood.
I did not see consistency in the sense that the setting had an explanation for why believing in a concept grants powers, it just states that it does. I was looking for an explanation and never got one.6) Suggesting that the idea could be internally consistent within a given setting, and then when explanation was given on how it is consistent in various settings, saying the explanation wasn't good enough without providing what objective measures you use to base your standards.
yes, fiction and the game mechanics should not contradict each other, and if you can do anything if you only manage to convince yourself of it, then classes are by definition not a good fit. To be clear, I do not want any system with this 'believe in yourself' approach, so no system 'must' use skill buy.7) Suggesting that a system that allows belief alone to empower a character must use a Skill Buy system, suggesting that fiction must inform a game's mechanics, which I find to be an incredibly narrow perspective and also ignores the fact that mechanics are an abstraction that allow for the story to be told and the game to be played.
yes, I stand by that8) Stating that belief in oneself doesn't make sense, but being a mutant or exposed to some power does (ignoring that this is make-believe and there are numerous stories that exist in which belief can empower individuals and alter reality).
no, I said they should find a coherent alternative, not such nonsense as believing in yourself. No gods is perfectly fine.
The rules I was referring to in that post are physics, logic, etc. Just writing nonsense down and calling it a rule is not the same thing.
there were explanations for what is nonsensical. For one believing in yourself gives you powers, for another believing in an abstract idea gives you powers.
No, there are plenty of options, filtering out the incoherent ones leaves plenty of options for all kinds of stuff still
I did not see consistency in the sense that the setting had an explanation for why believing in a concept grants powers, it just states that it does. I was looking for an explanation and never got one.
yes, fiction and the game mechanics should not contradict each other, and if you can do anything if you only manage to convince yourself of it, then classes are by definition not a good fit. To be clear, I do not want any system with this 'believe in yourself' approach, so no system 'must' use skill buy.
yes, I stand by that
of course it is a personal opinion, so is yours / theirs. As to a perspective that excludes delusion as a source of power to be narrow, I disagree with that.Yea, and what you consider "coherent" is a narrow perspective based in personal bias and ignores the fact that others find it coherent. This is a personal limitation, not one based in any system.
there still are rules, and 'delusion grants powers' is not one I consider coherent. Having gods, spirits, dragons, etc. is all fine, but just being convinced of something arbitrary? No thanksSpeaking about physics in a game where you can crap on the laws of thermodynamics and create energy and matter from nothing is nothing short of adorable. The thing that matters is internal consistency within the narrative.
Cool, then bring something else to your side of the equation, so far I have not seen anything else. Until then I am out againOnce again, personal bias for what is acceptable is not a basis for an argument.
I know I am not, never claimed to be. I am simply voicing my opinion, same as youYou aren't the gatekeeper of D&D or the arbiter of what's acceptable. Stop acting like it.
D&D in an RPG. A role playing game. Characters play a role in a story. The game works best when you try to develop the story cohesively.So, a divine caster like a Cleric, Paladin, Druid etc don't need any actual divine link to power and can just use "The power of my inner belief )or love or friendship or self respect etc) to gain divine powers.
So why would a Warlock ever make a deal with Cthulu or a Fey Princess? Why would a Wizard spend thousands of hours pouring over spell books? They can just "Believe in themselves" hard enough and gain magical power. Cannot a Warlock just make an Oath to himself and gain spells? A Wizard Believe in magic so much he just finds it deep inside (but not like a Sorcerer who is just born with it!)?...