D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.0%
  • Nope

    Votes: 232 47.0%

Yaarel

🇮🇱He-Mage
I hope the 2024 Cleric class, clearly and unambiguously, empowers the reallife player to decide their own concept of a sacred for their Cleric character concept.

WotC has been ridiculously heavy handed about pushing its IP gods and its nonsense slavish or monstrous version of polytheism − and rudely violating the reallife cultural sensitivity of other cultures.

For the love of cultural sensitivity − let the player choose for oneself and feel comfortable with ones own choice for ones own character.
 

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BookTenTiger

He / Him
Most likely!

I just put together a group of brand new players. If the game continues into next year, we will probably all switch over. I did advise them not to buy any D&D books until the new ones come out.

If the game falls apart I'll probably wait until I'm playing regularly again and then switch over. I like 90% of the changes WotC made.
 

Micah Sweet

Level Up & OSR Enthusiast
It is a different version. Better for some, worse for others.
I have not played it yet.
I bought it, because I enjoy enworld and want morrus to be able to pay some folks for their work.

Why have I not played it yet? Because the simplicity of 5e fits me better right now. Level Up feels more complex.
Level Up is more complex. The things that complexity allow make it a better game for my needs. Simplicity is not an ideal to aspire to in and of itself.. Level Up is a better game for me, a better version of 5e than WotC's.
 

Sulicius

Adventurer
I hope the 2024 Cleric class, clearly and unambiguously, empowers the reallife player to decide their own concept of a sacred for their Cleric character concept.

WotC has been ridiculously heavy handed about pushing its IP gods and its nonsense slavish or monstrous version of polytheism − and rudely violating the reallife cultural sensitivity of other cultures.

For the love of cultural sensitivity − let the player choose for oneself and feel comfortable with ones own choice for ones own character.
At the risk of derailing this thread, what is so bad about their polytheism? I have never heard this was a problem before, and I am curious what I could improve about if for my own campaigns.
 

Micah Sweet

Level Up & OSR Enthusiast
But not as complex as 3e, I hope. ;) For me, Level Up offers me some much needed crunch in terms of character customization.
All of the below is my opinion:

Level Up also has better monsters, and other amazing innovations for the GM (the exploration rules come to mind) not to mention the PC origin system, which blows away WotC completely.

And a lot more. The only place WotC even compares is its ownership of certain IP (most of which it didn't create and rarely innovated on in a positive way) and as I said I already own that stuff. As I've said I'm thankful to WotC for having created the base 5e system, and I've more than paid them back for that, but others (not just Level Up even) have gone farther and have done better work.
 

Micah Sweet

Level Up & OSR Enthusiast
As I said. I see some. Errata is correcting mistakes.

Spells getting a save to end each turn is errata.
Paladins only able to smite 1/round is errata.

Actually those things that are errata were those that were not getting very high upvotes in general. People seem to like their rules abuses.
So if they just wanted to do this, they would have better skipped the playtest.

They are doing a lot more though. Introducing weapon masteries, changing backgrounds, adding spells. Consolidating rules updates. Rewriting sections of the DMG for more clarity.

Yeah, it is like updating windows 10 to windows 11. Overall the same experience, but too many changes here and there to call it windows 10 anymore.
Makes me wonder just how much like Windows 11 5.5 will end up being.
 

Micah Sweet

Level Up & OSR Enthusiast
The solution is easy.

Dont count experience. Just count the number of encounters in order to level up. Example, each of the levels 5 thru 8 requires about 15 encounters in order to advance to the next level.

ALL rests = Short Rests.

All rests, regardless of length, yield the benefit of a Short Rest. Except, twice per level, a player can choose to make a rest give the benefit of a Long Rest instead. Narratively, this is a rally, feeling energy and hope and an ability to press on.

This rest variant should solve your difficulty.


Notice, the fifteen encounters can happen within two days − during a bloody dungeon delve − or else the fifteen encounters can span out across two years. The time frame doesnt matter. Whatever amount of time makes sense for the narrative is what matters.

Since there is about 15 encounters per level, this works out to be two Long Rests, with roughly 8 encounters between each rest. The math is the same.
That is a rather gamist solution though. It won't work for everyone.
 


Level Up is more complex. The things that complexity allow make it a better game for my needs.
Which is great.
Simplicity is not an ideal to aspire to in and of itself..
It works for me. So I like that they went for simplicity. So it is a better game for me.
Level Up is a better game for me, a better version of 5e than WotC's.
Which is great.
So we both have a verison that currently works better for each of us.

Imagine both would be exactly the same complexity. Then either you or I would be unhappy and one of those games would be superfluous.
 

Imagine both would be exactly the same complexity. Then either you or I would be unhappy and one of those games would be superfluous.
How does one 'measure' complexity? Subjectively, complexity and simplicity are Goldilocks terms. They mean different things to different people.

There are bound to be people who think 5e is complex compared to their favorite RPG.
 

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