Ruin Explorer
Legend
Nah. 35+ years of writing and running adventures tells me this isn't really true.Adventures need structure.
Need is just flatly the wrong word. One way to build adventures is with a strong structured progression. That can be very effective. It can also very easily start feeling bad if the DM mishandles it or the adventure isn't well-written.
I mean, I'd say what I usually run are more "scenarios" than adventures, with various dramatis personae with goals and likely timeline and so on, and then the players go forth and interact with that - I may well plan out specific scenes or combats that or the like that I think are likely, but I barely ever structure my adventures, it's just not necessary. It's definitely optional.
This absolutely applies for new DMs as well as old hands. In fact, if you always structure your adventures heavily, you'll never learn how not to. I'm lucky because when my cousin taught me to DM, her demo adventure she'd written was largely unstructured. Even at 11 I didn't have problems writing adventures with a similar lack of structure.