Corinnguard
Legend
Not as weighty as the PHB's for PF1, PF2 and Level Up.OTOH, it's a weighty tome now!
Not as weighty as the PHB's for PF1, PF2 and Level Up.OTOH, it's a weighty tome now!
Weren't CR pathfinder before 5e? I wouldn't be surprised if they'd kept up with pathfinder if that became more popular, I still think 5e would be in a great position but I do wonder how much of an impact CR and others may have had on 5e's popularity during a time when everyone was stuck at home and seeking anything that could keep them entertained. It's probably not anything that we could really measure so it'll remain in the area of "what if?"
I don't see how anyone can argue that GWM is improved - can you link the math on that? I'm looking thru Treantmonk videos but only found one old one using some bad assumptions (Champion fighter, no advantage). GWM currently adds WAY more than 3-6 damage per round under most builds, which is the max you can get with the new GWM (if the UA I'm looking at is still correct...)Great Weapon Master actually got improved, and the ceiling is WAY up on martial DPR. Lots of folks have done the math; Treantmonk has a whole series of videos. Most folks are vastly underestimating how much weapon mastery by itself increases DPR, let alone the other goodies that have been spread around.
And "best" is subjective. It continues to be "best" for me. My entire group understands it well and enjoys it; the classes and monsters are cool; the rules are structured in a way that they don't get in the way; and it is very easy to house-rule because so many rules are just modular objects that can be removed or redefined (look at the 2024 books). Heck, it's so good and modular that everyone else wants to make expansions and build on it. A5E and ToV are D&D, completely compatible, and are awesome.DnD is popular not because its the best system (very much not). Its popular because its well positioned and has a major corpoartions marketing team behind it.
Yeah, I agree with a lot of that. But I actually do like the rules too.Seeing as how I haven't bought a new version of Dungeons & Dragons in ten years... I'm going to buy the books and play the game cause why not? I've run enough 5E14 over the past decade that playing another version of D&D now will be fun (even if the new version is not that big a change.)
That's always been my saving grace when it comes to the past 50 years... I just enjoy the schtick and essence of Dungeons & Dragons regardless of what the actual rules are. The rules never really matter to me, because I don't play D&D or RPGs for the board game, I play for the characterization and roleplaying. So TSR or WotC or whomever can print out new rules every bunch of years and I'll buy them and play them cause the rules are merely the fork that shovels the roleplaying food into my mouth.
Critical Role - Wikipedia ... started as a one shot 4E game for Liam's birthday, switched to PF for ongoing game then 5E for streaming.I believe they were an older version of D&D before 5E.
When you say "improved" do you mean more broken and powerful than it was? Does "improve" mean "moar dpr?" Because to me, and improvement can very well mean broadening the usefulness and function while tamping down on math that was more easily taken advantage of.I don't see how anyone can argue that GWM is improved - can you link the math on that? I'm looking thru Treantmonk videos but only found one old one using some bad assumptions (Champion fighter, no advantage). GWM currently adds WAY more than 3-6 damage per round under most builds, which is the max you can get with the new GWM (if the UA I'm looking at is still correct...)
Also how do you figure that weapon mastery substantially increases DPR? Increased utility is obvious, but only Nick really helps DPR and that's specifically for underpowered two-weapon fighting (which needs a big buff to even be worth considering). Cleave is awesome in rare situations but most of the time will do nothing. Graze brings up average DPR a bit, but doesn't help ceiling damage at all. And then all the rest of the masteries are utility only with no damage - you could argue that some help gain advantage more easily, but advantage is already guaranteed in any build that is properly designed.
Fair question, I was responding to someone who I assumed meant "more damage per round", but maybe I had that wrong.When you say "improved" do you mean more broken and powerful than it was? Does "improve" mean "moar dpr?"
I think that high level adventures are very challenging because high level characters (with their skills, relics and magics) are very challenging.By the by, where I think WotC really needs to focus next is turning out top tier adventures because most have serious issues. I had plan to run Vecna but all I hear it bad things.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.