Human Paragon Wizard (
Netherese Arcanist) 41/
Archmage 10
CN Medium humanoid (human, mythic)
Init +123M;
Senses aura sight, blindsense 60 ft., darkvision 120 ft.,
enchantment sight, low-light vision x2,
read magic,
speechreader’s sight,
true seeing; Perception +97
Aura lord presence (120 ft., DC 86, less than 20 HD, 41 damage)
DEFENSE
AC 165, touch 135, flat-footed 139 (+35 armor, +26 deflection, +26 Dex, +43 insight, +30 luck, +23 natural)
hp 3,679 (41d20+2,899) fast healing 50
Fort +105,
Ref +105,
Will +112
Defensive Abilities hard to kill, immortal, mythic saving throws, recuperation, unstoppable;
DR 75/cursed and epic;
Immune cold, fire;
Resistance Terrestrial Hazard;
PR/SR 81 (86 vs. arcane spells)
OFFENSE
Speed 90 ft.
Melee +6 impact quarterstaff of speed +82/+82/+77/+72/+67 (1d8+29)
Special Attacks force of will, mythic power (21/day, surge +1d12), true netherese battle curse (–11; DC 83 + arcs spend)
Spell-Like Abilities (CL 71th; concentration +127)
At will—
limited wish
Wizard Spells Know (CL 71th; concentration +143; arcs 793/day; save DC (if any) 87 + spell level or 83 + spell level if universal)
Epic Spells per day: (4) +137 Spellcraft for cast epic spells
Epic Spells Know: crown of vermin (DC 97),
eclipse,
let go of me,
living lightning (DC 97),
lord of nightmares,
nailed to the sky (DC 97),
rain of fire,
safe time,
time duplicate
13th-21st—metamagic
12th—
karsus’s avatar
11th—
legendary wish
10th—
lefeber’s weave mythal,
proctiv’s move mountain,
tolodine’s killing wind (DC 97)
9th—all spells of the wizard spell list
8th—all spells of the wizard spell list
7th—all spells of the wizard spell list
6th—all spells of the wizard spell list
5th—all spells of the wizard spell list
4th—all spells of the wizard spell list
3rd—all spells of the wizard spell list
2nd—all spells of the wizard spell list
1st—all spells of the wizard spell list
0 (at will)—all spells of the wizard spell list
STATISTICS
Str 56,
Dex 62,
Con 62,
Int 97,
Wis 62,
Cha 62
Base Atk +20;
CMB +73;
CMD 178
Feats Extra Path Ability (component freedom)M, Greater Spell Focus (mentalism, invention, variation), Greater Spell Penetration, Improved InitiativeM, Presence of Mind, Spell Focus (mentalism, invention, variation)M, Spell Penetration
Metamagic Feats Ectoplasmic Spell, Enlarge Spell, Extend Spell, Intensified Spell, Reach Spell, Selective Spell, Silent Spell, Still Spell, Widen Spell
Epic Metamagic Feats Automatic Metamagic Capacity, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell
Epic Feats Epic Skill Focus (Spellcraft), Superior Initiative
Wizard Bonus Feats Empower Spell, Epic Spellcasting, Heightened Spell, Maximize Spell, Quicken Spell, Scribe Scroll
Skills All skills 71 (74 if class skill) + ability modifier
Languages Abyssal, Aklo, Celestial, Elven, Draconic, Giant, Infernal, Loross, Netherese, plus other 75;
comprehend languages and
tongues
SQ amazing initiative, arcane bond (major ring of spell storing), arcane discovery (fast study, practiced piercer +23, time stunner 7 rounds/day), archmage arcana (arcane surge), craftsman of myths, epic spellcasting, eternal study, field specialization (major: mentalism; lord of illusion, mental overlord 41/day, peer beyond the veil; invention: prince of creation, living artifice, transdimensional emperor; variator: master of many forms, arcane dictator, monarch of undeath), forceful presence, fortuity, inherent bonuses, legendary craftsman, legendary hero, magnum opus, maven, mythic abilities (channel power, component freedom, display of intelligence, eldritch reciprocation, flexible school [invention, variation], harmonious mage [variation], infectious spell, mirror dodge, perfect preparation, sanctum), mythic magic, true archmage
Gears crown of karsus (major artifact, headband of mental superiority +10 plus road of epic rulership; already calculated the bonus to Spellcraft), braces of Karsus (braces of epic armor +35), major ring of spell storing (
lefeber’s weave mythal), belt of physical perfection +6, cloak of epic resistance +23, eyes of the dragon, winged boots, gauntlets of the weaponmaster, amulet of epic natural armor +23, gate key
Forceful Presence (Ex)
Karsus adds his Intelligence modifier as an insight bonus to his Armor Class and on all of his saving throws. In addition, Karsus uses his Intelligence score as well as his Constitution score when calculating hit points.
Fortuity (Ex)
The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).
Inherent Bonuses (Ex)
Karsus has used
wish spells to gain a +5 inherent bonus to all of his ability scores and a
legendary wish spell for grants himself a +6 inherent bonus to Intelligence.
Mythic Magic (Ex)
Karsus can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.
Permanent Spells
Through the use of permanency, Karsus is constantly under the effect of the following spells:
aura sight,
comprehend languages,
enchantment sight,
read magic,
speechreader’s sight,
tongues, and
true seeing.