D&D (2024) Rogues can now Sneak Attack with all thrown weapons - Tridents, Spears, Handaxes, they all work!

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This is how WOTC has DNDBeyond programmed for right now. You hover or click on the "Ranged" in sneak attack and it shows:

range.jpg
Still looking in the wrong place. You look at the "range" property. Without the "d" at the end.
I admit it is a bit confusing.
But ranged and melee weapons are literaly the headers by which the weapon table is organized.

Simple melee weapons
Simple ranged weapons
Martial melee weapons
Martial ranged weapons.
 

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Yes I know, I said I see where you're looking. And you're arguing a Rogue cannot sneak attack with a thrown dagger?

I think given WOTC programed DNDBeyond to indicate thrown weapons can sneak attack, that the default is that they can sneak attack with a thrown weapon unless they change it.
It has the finesse property. This is the reason.
 


I love how 'natural language' has produced some of the most garbled rules since the books were photocopied.
Especially since, in the end, it does not add much.

I just say that rogues can SA with any weapon they are proficient with it they lack the heavy or two-handed properties.
 

simple solution for this:

1. rework GWF style so it is good for 2Handers and preventing cheese in stacking bonus dice to attack.
I actually like that. Does not sound cheesy to me.
minimum damage is average die roll round UP
d4->3
+0.75 damage
+1 damage
+1.25 damage
+1.5 damage
+1.75 damage
and it works ONLY with BASE weapon damage die.
Still quite lousy.
2. Sneak attack works with every attack.
Nope.
 

I think people are misreading the term Range on page 214. It doesn't say "Range Weapon," it says "Range weapon" (note the lowercase "w"). This means a weapon with the "Range" property. If the "Range" property also counted as a "Ranged Weapon," I would be able to Sneak Attack with a Greataxe as long as I threw it at my target. Greataxes don't have the "Thrown" or "Range" property, but on page 368 under Improved Weapons it says "if you . . . throw a Melee weapon that lacks the Thrown property, the weapon counts as an improvised weapon." Below that, it lists "Range. If you throw the weapon, it has a normal range of 20 feet and a long range of 60 feet."

I think this whole mess could have been avoided if, instead of using the term "Range," they used the term "Distance" to denote how far you could throw a weapon or shoot ammunition.
 
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Just go back to giving Constructs, Undead and Aberrations immunity to sneak attack. That'll teach them uppity thieves.

(in the end it's 1-2 points more on average, 4 points at the high end. Considering the damage sneak attack itself does, its not a big deal if it were allowed)
 

Still looking in the wrong place. You look at the "range" property. Without the "d" at the end.
I admit it is a bit confusing.
But ranged and melee weapons are literaly the headers by which the weapon table is organized.

Simple melee weapons
Simple ranged weapons
Martial melee weapons
Martial ranged weapons.
I am clicking on THE WORD IN THE SNEAK ATTACK DESCRIPTION. That leads you directly to "Range." That is in fact what WOTC says it means. There isn't any doubt that's what happens. The only doubt is people claiming they did that by mistake. But I didn't look in the wrong place - that is the correct place to look according to DNDBeyond. Not the headers - WOTC points it to that Range definition. I thought posting the actual graphic of it happening would make that clear.
 

It has the finesse property. This is the reason.
No man, you click on the word in the sneak attack ability itself and it takes you to the Range definition, which includes Ammunition OR Thrown weapons. This is from the Sneak Attack entry itself. That's what WOTC programmed it to be on DNDBeyond. Which is why I said all this debate aside, that's the current rule until they fix it.
 

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