Vaalingrade
Legend
At the very least, the DM should be kicked for saying 'LOL' in real life.It always comes back to that. The referee is the one controlling the game, not the book, not the designers at WotC.
At the very least, the DM should be kicked for saying 'LOL' in real life.It always comes back to that. The referee is the one controlling the game, not the book, not the designers at WotC.
Again: I consider this argument deeply disingenuous.
The adventure doesn't actually START until the Fellowship is formed. That's literally the "party formation" scene. Everything prior to that is us getting the backstory.
I mean, it's not called "The Hobbiton Crew"...... I'm not going to throw back the disingenuous thing back at you, but a LOT of people would disagree that what happened to Frodo, Sam, Pipin and Merry before they reach Rivendell wasn't an adventure! A lower level adventure sure, but still an adventure!
That's where the "Magic Item Special Features" table comes in!I'd rather never give any plain +x items. I find those to be the most boring things D&D has ever done and I'm including the Champion and Dodge/Mobility as feat prerequisites.
It's not without cause that people assumed the shield spell was one of the spells guaranteed a rewrite. TreantMonk did an excellent video on the most broken spells at some point during the playtest iirc, very few of them were fixed and some were doubled down on.That's a pretty long way of saying, "Spells are really badly balanced."
50 days, no.Okay. Then let me rephrase the original question.
Once there actually is the titular Fellowship of the Ring, do they have the time to stop for 50 days to make a magic item?
Not in any game I've seen.Is a month 50 days?
Which makes sense, as it (usually) behooves authors - and movie directors - to keep their audiences engaged by having events clip along at a perhaps-unrealistic pace. And even then, Tolkein still makes the two downtime gaps - Rivendell and Lothlorien - engaging and plot-relevant.Fair. Who paid the GP for it? Kind of a facetious question, but it really does feel like people are reaching as far as they possibly can to suggest that adventuring parties usually have MASSIVE time gaps where absolutely-gorram-nothing happens, and that's just...not true in my experience. It's not true of most fiction I've read.
Damage spells scale pretty decently in 1e as well, as the damage auto-increases with caster level instead of requiring an upcast or similar.But this is well-known, isn't it. Spells that grant bonuses to hit or to AC remain relevant at all levels, because the scale remains the same. Whereas spells that inflict X dice of damage do not remain relevant at all levels, as the scale for meaningful hp damage changes.
The only version of D&D to have really tackled this issue is 4e D&D.