Ruin Explorer
Legend
If that's true, a typical PS2 game would have to sell 270k-ish copies just to break even, which was pretty high sales numbers back then.From memory I read an article a typical PS2 game cost 4 million to make.
And PS2 benefited from an insanely large install base, much, much larger than other machines which must have had similar development costs. So that seems a little high to me but I don't know.
Do you mean game prices or development costs? Presumably game prices? Because it's definitely not true of development costs.Adjusted for inflation most expensive back then is close to typical now for AAA.
Yeah game companies have been doing tons of research on whether they can increase game prices for like, 20 years now. And what they consistently find is that if it's more than about $10/decade of increase, the unit sales are likely to absolutely plummet. Going up to something like $500 you'd probably sell like 1% as many copies as expected, if even that.From a consumer perspective if every game was $500 then every game would need to have 500 hours of fun gameplay - minimum. Like, that is serious, "I bought a Switch just for Breath of the Wild," level territory.