D&D Errata Nerfs Conjuring Spells, Makes Other Changes

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A new errata for Dungeons & Dragons' revised 5th Edition has provided a significant nerf to conjuring spells and provided some clarity on how the Hide action works within the game. Wizards of the Coast released a new errata for its various D&D Core Rulebooks today, with a host of mostly minor changes to the Player's Handbook, Dungeon Master's Guide, and Monster Manual. Two of the biggest changes came to the Player's Handbook, with various conjuring spells receiving a notable debuff to upcasting, and the Hidden rules receiving a round of clarifications.

The Conjure Elemental, Conjure Fey, Conjure Minor Elementals, and Conjure Woodland Beings spells all received debuffs to their "Using a Higher-Level Spell Slot" sections, with the amount of increased damage decreasing from 2 attack die of a certain size to 1 attack die of a certain size. Several shapeshifting spells that granted temporary hit points now clarify that those temporary hit points go away once a spell is cast.

Additionally, the Hidden rules now explicitly state that the Hide action grants the Invisible condition "while hidden" and states what ends a player character hiding, which includes an enemy finding you via a Perception check. The Hide action received some notice during the initial Player's Handbook release for some alleged loopholes in the rules.

A full list of errata can be found on D&D Beyond.
 

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Christian Hoffer

Christian Hoffer

See, that's what I call power gaming, and that's a different think. Optimizers still try and work within.the social contract as well as the rules, and therefore well balanced systems with defined rules are much better for that style of play. The key difference is that those systems accommodate both optimizers and non optimizers at the same table. Systems like 5E that half-ass it end up creating problems if not everyone is a power gamer.
So, you are using the words with different meanings to the ones I assign to those words. I also disagree with you about 5e but see little value in arguing with you about it.
 

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See, that's what I call power gaming, and that's a different think. Optimizers still try and work within.the social contract as well as the rules, and therefore well balanced systems with defined rules are much better for that style of play. The key difference is that those systems accommodate both optimizers and non optimizers at the same table. Systems like 5E that half-ass it end up creating problems if not everyone is a power gamer.
I don’t think this is true at all.
Optimizers have more to do with player personalities than rules system. Some players want to work the system. Some players just want to play the game with people they enjoy spending time with.

I barely know how to make a character and don’t care to know anything more than what I need to in order to just sit down and play.

Obviously the complexity of the system allows for varying degrees of optimization…but first you have to have an interest in optimizing.
 

IMO
Optimizer: enjoys doing math and puzzles.
Power Gamer: enjoys being more powerful than others.
You can be one or the other, or both.

You can generally tell the difference by suggesting they can play a support build.

an optimizer might maximize healing.
A power gamer might say no.
both they will do probably play a paladin.
See, that doesn't feel "fixed" to me, because sometimes you don't want to get free from a grapple (like when you are about to get thrown off a cliff). As a former wrestler, I can say for sure that there are ways to NOT end a grapple even as the grappled party.
Nothing prevents you from grappling back.
 

IMO
Optimizer: enjoys doing math and puzzles.
Power Gamer: enjoys being more powerful than others.
You can be one or the other, or both.

You can generally tell the difference by suggesting they can play a support build.

an optimizer might maximize healing.
A power gamer might say no.
both they will do probably play a paladin.

Nothing prevents you from grappling back.
I’m against the concept of power gaming and I don’t even like the word “build”.
But to each their own and as long as everyone is having fun then have at it.
 




Unless you are already over the cliff because it isn't your turn.
Usually that can't happen before you have a chance to grapple back.

And even if you are movable, nothing in the rules allows the grappler to shove the creature down a cliff by just dragging.

It is first a grapple, and then a shove. Most creatures can't do both in a single turn because they can't grab as a bonus action and don't have extra attack that allows to replace weapon attacks with unarmed strikes, but just multiattacks which exactly specify which attacks to use. (at least that was how it worked in 5.0).

*Maybe if creatures can use multiattack to attack with weapons, they might be able to do unarmed strikes instead by 2024 rules.
 
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I was mostly being snarky about 5E. After all, it is hard to optimize in a game with a) terrible balance and b) a lot of DM adjudication.

But carry on.
Sorry if I misunderstood your level of seriousness with the comment. But, in general, people tend to react defensively when told they should go play a different game if they don’t like XYZ about whatever game they are playing.
 

Usually that can't happen before you have a chance to grapple back.

And even if you are movable, nothing in the rules allows the grappler to shove the creature down a cliff by just dragging.

It is first a grapple, and then a shove. Most creatures can't do both in a single turn because they can't grab as a bonus action and don't have extra attack that allows to replace weapon attacks with unarmed strikes, but just multiattacks which exactly specify which attacks to use. (at least that was how it worked in 5.0).

*Maybe if creatures can use multiattack to attack with weapons, they might be able to do unarmed strikes instead by 2024 rules.
If you're grappling a foe, you can move them by moving yourself but at half speed. So I don't see an issue with grappling someone, walking them off a cliff, and dropping them as long as the cliff is close enough.

I remember pulling that trick with gargoyles in Princes of the Apocalypse.
 

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