Round 4
Thinking that perhaps he can help Kerwin dispatch the strange creatures which are attacking his friends, Pak weaves around the dwarf and with short sword drawn tries to distract the six-legged monstrosity as best he can. (OOC: move action combined with total defense, giving Kerwin a +2 flanking attack bonus, and giving himself a +4 dodge bonus to his AC for 1 round, which bumps his AC up to 18. Next round he’ll drop the total defense and try to sneak attack. He didn’t do that this round as Kerwin wasn’t “armed” and therefore didn’t count as flanking.)
The newly enlarged shifter becomes frustrated, having seen enough people getting hurt by strange monstrosities in his life and lets out a tremendous roar, which sounds more like that of a boar than anything remotely human would emit. In front of your eyes his bottom teeth grow to a tremendous length, sticking out over his upper lip, and the hair on his entire body triples in length. His leg and arm muscles visibly stretch and tear with the force of his shifting, and his eyes glow with a dull-red light. His muscle mass having almost doubled in a matter of seconds, the barbarian bounds across the low platform on which the sarcophagus rests and brings his greataxe down as hard as he can on the creature. It shudders visibly as the blade cuts into its flesh. In the same movement, the shifter leans down toward the central eye and bites as hard as he can. His tusks dig deep into the central eyes mass, dark-grey ichor erupting like a fountain from the wound, the eye completely destroyed. The creature shudders momentarily, then collapses, its legs splaying out at unnatural angles on the grouns. Kellian roars in triumph, grey ichor covering his head and upper torso. (OOC: Shifting gives him a 1d6 natural bite attack and a +2 bonus to Str. Raging gives him a +4 bonus to Str, a +4 bonus to Con, +2 moral bonus to Will saves, and a -2 penalty to AC, and lasts for 7 rounds. The Enlarge spell gives him reach, a +2 size bonus to Str, a -2 penalty to Dex and a -1 to attack rolls and AC. Charging gives him a +2 to attack, and a -2 to AC. His stats for this round are: Str 22, Dex 14, Con 18, hp 16, AC 10, + 6 melee (3d6+9/x3, greataxe) and +1 melee (1d6+6, bite); greataxe attack 14 + 6 = 20, hit! Damage 10 + 9 = 19 hp, bite attack 20 + 1 = 21, hit; crit roll 19 + 1, crit! Damage 5 + 6 = 11 x 2 = 22 hp)
Kerwin drops the lit torch a few feet away and grabs his chains from over his shoulder, moving around the new threat. "More bugs!" (OOC: draw weapon, move action)
Seeing this new threat Fixit first tries to scamper forward to take cover beind the sarcophagus. When he realizes that there are too many of his companions blocking a clear shot he continues moving forward, drawing a bead on the closest alien with his crossbow, attempting to skewer it before it can do any damage to his friends. (OOC: crossbow attack 10 + 1 = 11 miss)
Mulch lets out an excited shout after his alchemist's frost disperses the hoard. "You all need to show a bit more respect to your elders." When he sees the two giant spiders come charging out of the hole, he grabs his sword in both hands and lurches forward to the nearest one. "You better let me handle this." He then strikes forcefully, bringing the full weight of his sword to bear in his downward swing. (OOC: greatsword attack 17 + 2 = 19, hit! Damage 2d6 + 3 = 9 hp, creature #2 has now taken 16 hp of damage)
Whatever dark power gave me the ability to climb walls must be laughing his ass off thinks Rial, looking at the spider-like thing under him and figuring it, as spiders do, must be able to climb walls too. Or maybe not, looking at the thing´s stupid movements. But maybe my attacks work on these ones He figures that concentrating on one at the time should be the best option, so he shoots a gout of black flame at the one below him. (OOC: eldritch blast 18 + 2 + 1 (PBS) = 21, hit! Damage 1d6 + 1 = 5 hp, creature has now taken 21 hp of damage)
With a hiss of escaping air, the spider-like fiend turns its attention from the distant warlock to the dwarf next to it. The first attack with its dagger-like appendages misses widly, but Mulch can’t quite dodge the second, and it catches the dwarf in his shoulder, punching through his scale mail. (OOC: claw attack #1 automatic miss, claw attack #2 hits AC 15! Damage = 5 hp, bringing Mulch to 6 hp.)
Still having a clear shot, Meldain draws another dagger from a sheathe and throws it at the beast. (OOC: dagger throw 6 + 3 = 9, miss)
His brows furrowed in concentration, Zan casts another spell. Within the blink of an eye, a bright-green orb which seems to drip a caustic liquid appears in his hand, which he then lobs at the spider-like creature. (OOC: Casts Acid Splash, ranged touch attack 7 + 2 = 9, miss)
Sniffer moves up to get a clear shot at the remaining creature with his longbow. (OOC: longbow attack 1 + 3 = 4, miss)
Pak: 23
Kellian: 22
Kerwyn: 21
Fixit: 15
Mulch: 15
Rial: 14
Spider-like creatures: 5
Meldain: 5
Zan: 5
Sniffer: 4