[LPF] Bats in the Belfry

HolyMan

Thy wounds are healed!
With the crow-men still cawing like a flock of ruffled birds Leanan looks on ready should her mistress need her.

The sining of the elvish bard gives a good counterpoint to the cries of the Tengu and Xan wonders where it is coming from even as it gives him hope against The Red Bill Gang.

[sblock=OOC] Xan is up, and can hear the singing. [/sblock]

[sblock=Knowledge Result] You have heard rumors of The Red Bill Gang. They are theives who break into homes or ambush late night travelers. They are exclusively made up of Tengu and each has a red tip to the beak on it's face. [/sblock]
 

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Padreigh

First Post
Leonion moves quickly towards the wall to spoil the tengus' aim, trying to protect as much of his body as he can with his shield by holding it angled up over his head. He puts his warhammer away and prepares himself to reach for one of his javelins next.

[sblock=ooc]Actions: Sheathe weapon and move to K8[/sblock]
 

udalrich

First Post
Realizing who the assailants must be, Syldar works this information into her song.

"Tengu up on high, do naught be thieve and lie"
 
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Otakkun

Explorer
"I guess I should've stayed quiet..."

With that thought in mind, Xan quickly dismounts and takes out his crossbow and moves to better position himself, hoping for a better view of what's happening.

A quick mental command later and his eidolon is climbing to the roof, intent on taking the fight to the tengu.

"Stop this inmediately!, GUARDS!"
He shouts with as much authority in his voice as he is able to muster.

[sblock=Actions]
Xan: Dismount, move to B-9, draw crossbow.
Eidolon: Climb H-13

Climb check for Eidolon. (1d20+2=21) [/sblock]
 

HolyMan

Thy wounds are healed!
An arrow cracks against the cobblestones as the tengu take aim at Aressa, probably thinking the "winged" creature is more a threat. They seem to ignore the call for he guards and almost you can hear laughter in their cawing.

OOC: Heather is up.
 
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Antithetist

First Post
"We came for bats, not... what are you supposed to be, anyway? Pigeons?" Heather mocks snidely. "Off with you, we have no time to indulge your squawking."

With that she begins chanting something in the Aklo tongue. The cadence sounds rather poetic - something like a lullaby. Her hands are busy, one tracing symbols in the air as the other fishes in the pouch at her belt, retrieving something which transpires to be a live cricket, held suspended, wriggling, by one leg for a moment before she crushes it in her fist.


[sblock=OOC]Casting Sleep, targeting a 10' radius burst centred on J11. Affects 4HD of enemies: Will save (DC 17) or fall asleep for 1 minute. Casting time is 1 round so the spell doesn't go off until Heather's turn next round.[/sblock]

[sblock=Heather Quick Stats]Heather, Human Witch 1
Initiative +2 Perception +3

AC 12; touch 12; flat-footed 10
Fort +2 Ref +2 Will +3 (+2 vs Charm/Compulsion)
CMB -1 CMD 11
HP 8/8
Speed 30'

Hexes (DC 15) Evil Eye, Healing

Spells
Level 0 (DC 15) Detect Magic, Guidance, Message
Level 1 (DC 16) Charm Person (DC 17), Ill Omen, Sleep (DC 17)

Consumables
47.4 gp
20x Bolt
1 pint oil

Conditions
-
[/sblock]
 

HolyMan

Thy wounds are healed!
Rolling then adding fluff.

[sblock=Edit] Sorry no fluff till AFg let's me know he wishes to change his actions and Antithetist rolls a concentration check: 1d20 + INT mod(DC 14).

And Otakkun as this is an official game I have to let you know that dismounting is a move action, as drawing your weapon, so you could either dismount and move or dismount and draw, your choice. Also I took it your eidolon tried to accelerate climb adding 5 to the DC in which class it failed and is still at the bottom of the building.[/sblock]

[sblock=Edit2] Been informed I forgot to add mage armor to Aressa's AC so the attack was a miss. [/sblock]

[sblock=Combat]
Combatants posted in init order
GROUP EFFECT: Inspire Courage +1 save vs fear, attack, and damage rolls
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Syldar            16   8  l.bow/none
Leanan            15   4  none/none
Xan               18  10  none/none
Tengu1            15   9  s.bow/none
Leonion           19  11  none/none
Heather           12   [COLOR=Yellow]5[/COLOR]  staff/none
Tengu2            15   9  s.bow/none
Izzik             15   9  none/none
Tengu3            15   9  s.bow/none
Aressa            [COLOR=RoyalBlue]18[/COLOR]  11  none/[COLOR=RoyalBlue][I]mage armor[/I][/COLOR]
Tengu4            15   9  s.bow/none
[/sblock]
 
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HolyMan

Thy wounds are healed!
Fluff...

The tengu rain arrows down on the group from the rooftop twenty feet in the air. And they all scatter to avoid them. Only heather is unlucky enough to get clipped by a passing arrow throwing off her concentration and she curses as her attempt to cast a spell fizzles.

Xan's eidolon tries to fast to climb the wall of the building and it fails to make any progress while Aressa has better luck. She careful picks her way using window sills and the overhang to pull herself to the roof top, right next to a red billed tengu.

OOC: Top of Round 2






 

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Aldern Foxglove

First Post
Aressa smiles evilly exposing all of her feline teeth,

"Hello little birdies - I am going to enjoy this, your experiences may differ."

Izzik looks up with a grin of his own, "Well that's put the sphinx among the tengu and no mistake."

"I'm rolling my eyes, you just can't see it." Aressa calls back down with just the faintest hint of purr in her voice.

[sblock=OOC]I'll wait for my turn in the init to offer actions this time :) Just could not resist a couple of terrible puns.[/sblock]

[sblock=Aressa and Izzik]
Aressa

Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Medium Quadruped; Speed 40 ft.
HP 11; AC 18 (2 dex, 2 natural armor, 4 mage armor), Touch 12, Flatfooted 16
Fort +3, Ref +4, Will +0
Attack: 2 claws +4 (1d6+2), 1 bite +3 1d6+2
Evolutions: Bite, limbs(legs)(2),Claws,Improved Damage(claws), Pounce.
Feat: Weapon Focus (Claws)
Skills: Acrobatics 6, Perception 4, Sense Motive 4, Stealth 6
Special: Darkvision, Link, Share Spells

Izzik

Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Speed 30 ft.
HP 9; AC 15 (2 dex, 3 studded leather armor), Touch 12, Flatfooted 13
Fort +1, Ref +2, Will +1
Attack: Short Spear Melee -2 (1d6-2), or Short Spear Thrown +2 (1d6-2)
Cantrips: Acid Splash, Daze, Detect Magic, Light
Spells Known: Mage Armor, Rejuvinate Eidolon (lesser)
Spells Slots: 2/3
Feat: Spell Focus Conjuration, Augment Summoning
Skills: Bluff 10, Diplomacy 10, K.Arcana 5, Spellcraft 5, Use Magic Device 9
Special: Summon Monster 1 (8/day), Link, Share Spells [/sblock]
 

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