[sblock=OOC]I realize I'm well down in init, actions will only change if Izzik takes significant damage or if an easier way up to the roof is revealed. Izzik moves and the readies an action to dismiss Aressa if she fails to climb up.[/sblock]
Slower to react than his fellows Izzik runs around to the far side of the building (G9) pressing close to the wall hoping for cover from the roof.
"See if you can get up there Aressa, otherwise we're fish in a barrel." The summoner says bracing himself.
Aressa grins evilly and attempts to scramble up her master before tackling the wall taking care to chose the path with most grips offered aiming for the corner of the roof (H9).
Watching her progress Izzik readies to dismiss her if she fails to ascend.
[sblock=Climb]Aressa's speed is 40 so she can climb 10 ft with a single check, I'm hoping that scrambling up Izzik will make the first check easier - which should count for 20ft. of movement. Trying to take the easiest route, etc.[/sblock]
[sblock=Aressa]
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Medium Quadruped; Speed 40 ft.
HP 11; AC 18 (2 dex, 2 natural armor, 4 mage armor), Touch 12, Flatfooted 16
Fort +3, Ref +4, Will +0
Attack: 2 claws +4 (1d6+2), 1 bite +3 1d6+2
Evolutions: Bite, limbs(legs)(2),Claws,Improved Damage(claws), Pounce.
Feat: Weapon Focus (Claws)
Skills: Acrobatics 6, Perception 4, Sense Motive 4, Stealth 6
Special: Darkvision, Link, Share Spells[/sblock]
[sblock=Izzik]
Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Speed 30 ft.
HP 9; AC 15 (2 dex, 3 studded leather armor), Touch 12, Flatfooted 13
Fort +1, Ref +2, Will +1
Attack: Short Spear Melee -2 (1d6-2), or Short Spear Thrown +2 (1d6-2)
Cantrips: Acid Splash, Daze, Detect Magic, Light
Spells Known: Mage Armor, Rejuvinate Eidolon
Spells Slots: 2/3
Feat: Spell Focus Conjuration, Augment Summoning
Skills: Bluff 10, Diplomacy 10, K.Arcana 5, Spellcraft 5, Use Magic Device 9
Special: Summon Monster 1 (8/day), Link, Share Spells [/sblock]