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[LPF] Bats in the Belfry

Padreigh

First Post
"I am Leonion, a servant of the lord Helerion", Leonion introduces himself with a slight bow and a smile. "I personally would have no problems with just normal bats, because that would mean that no real danger threatens this community. But should it be worse, I shall of course try my best to defeat it."

[sblock="Padreigh"]You can make DC 10 knowledge checks untrained. 1d20+ int mod[/sblock]

[Sblock=OOC] I keep forgetting that rule for some reason ... Thanks for reminding me[/Sblock]
 

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Antithetist

First Post
Heather raises her head once more to peer searchingly at Izzik for a moment, struck by what appear to be some genuine good manners. There's something she hasn't come across in a while. "Heather," she introduces herself after a moment, her tone guarded. "Shall we be on our way? Lest midnight should come and go and we find no bats at all, but only pumpkins."

[sblock=Heather Quick Stats]Heather, Human Witch 1
Initiative +2 Perception +3

AC 12; touch 12; flat-footed 10
Fort +2 Ref +2 Will +3 (+2 vs Charm/Compulsion)
CMB -1 CMD 11
HP 8/8
Speed 30'

Hexes (DC 15) Evil Eye, Healing

Spells
Level 0 (DC 15) Detect Magic, Guidance, Message
Level 1 (DC 16) Charm Person (DC 17), Ill Omen, Sleep (DC 17)

Consumables
47.4 gp
20x Bolt
1 pint oil

Conditions
-[/sblock]



 

Aldern Foxglove

First Post
Izzik nods, "Yes I believe I recall the way now, follow me! Aressa you follow me in front of me." With that Izzik makes for the belfry briskly with Aressa moving on ahead.

When they get within a block of the tower Izzik motions Aressa over to him and chants briefly casting mage armor upon the eidolon.

[sblock=Aressa]
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Medium Quadruped; Speed 40 ft.
HP 11; AC 18 (2 dex, 2 natural armor, 4 mage armor), Touch 12, Flatfooted 16
Fort +3, Ref +4, Will +0
Attack: 2 claws +4 (1d6+2), 1 bite +3 1d6+2
Evolutions: Bite, limbs(legs)(2),Claws,Improved Damage(claws), Pounce.
Feat: Weapon Focus (Claws)
Skills: Acrobatics 6, Perception 4, Sense Motive 4, Stealth 6
Special: Darkvision, Link, Share Spells[/sblock]


[sblock=Izzik]

Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Speed 30 ft.
HP 9; AC 15 (2 dex, 3 studded leather armor), Touch 12, Flatfooted 13
Fort +1, Ref +2, Will +1
Attack: Short Spear Melee -2 (1d6-2), or Short Spear Thrown +2 (1d6-2)
Cantrips: Acid Splash, Daze, Detect Magic, Light
Spells Known: Mage Armor, Rejuvinate Eidolon
Spells Slots: 2/3
Feat: Spell Focus Conjuration, Augment Summoning
Skills: Bluff 10, Diplomacy 10, K.Arcana 5, Spellcraft 5, Use Magic Device 9
Special: Summon Monster 1 (8/day), Link, Share Spells[/sblock]
 

Padreigh

First Post
"Onwards then", Leonion agrees. He draws his warhammer, readies his shield and follows Izzik and his eidolon.

[sblock=Quick stats]
Initiative +1 Perception +5
AC 19; touch 11; flat-footed 18
Fort +5 Ref +1 Will +5 (+2 vs Charm/Compulsion)
CMB 2 CMD 13 HP 11/11
Speed 20'
Resistance (Acid, Cold, Electricity) 5

Spells
Level 0 Detect Magic, Create Water, Detect Poison
Level 1 Bless , Shield of Faith, Cure Lt. Wounds

Spell-like ability: Daylight (1/day)

Attacks:
MW Alchemical Silver Warhammer: Attack: +03 Damage: 1d8+2, Crit: 20/x3
Javelin: Attack: +01 Damage: 1d6+2, Crit: 20/x2
Dagger: Attack: +02 Damage: 1d4+2, Crit: 19-20/x2
[/sblock]
 

udalrich

First Post
"Let there be bats!" Syldar moves out with the group.

[sblock=Syldar quick stats]Syldar
Str 14, Dex 17, Con 10, Int 15, Wis 8, Cha 14
Medium Elf, Speed 30'
HP 8, AC 16 (touch 13, FF 13)
Init +5, Perception +1
For +0, Ref +5, Will +1
Ranged Attack: Longbow +3 1d8 (+1/+1 within 30')
Melee Attack: Spear: +2 1d8+3

Bardic Music (6/6 rounds)
Level 0 Spells: Dancing Lights, Daze, Detect Magic, Ghost Sound
Level 1: Grease, Silent Image
[/sblock]
 

udalrich

First Post
[sblock="OOC Out of town"]I'll be out of town this weekend and unable to post until Sunday night. If a combat starts and you need her actions, she will probably start bardic music (Inspire Courage +1) then start shooting her bow.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] NP thanks for the heads up and combat procedure (it is about to come in handy :devil: [/sblock]

The group heads off at a rather normal pace following Aressa's skulking in the shadows. They make it only two blocks from the Dunn Wright Inn when suddenly Leanan the crow startles everyone including it's master by cawing loudly in alarm and then taking flight.

It circles upward and as some of the group follows it's flight they see the glint of metal and the shape of men on the roof top above.

"Watch out! Ambush!" Leonion calls out seeing the sharp tipped arrows pointed towards the group and the sphinx ahead. The crow lands atop a fountain and gives a beady eyed look to the group as if to say "Your Welcome".

A cry rises up from the shadowy forms and they step alittle forward to fire and everyone sees them for what they truly are in the lamp light of the street. They each have the body of a man and wear simple dark clothing, but they have a head of a bird, like a big crow, and each has a red tipped beak and shortbow in hand. And then they start to caw much as Leanan just did and let their arrows loose.

*************************************************

And finally his patrol is over, and none to soon, because Xan and his eidolon have worked a long day. As he turns down towards the tavern he heard about in this area of town he wonders if the stories are true about the place.

And then he hears a crow's caw, and remembers that it means there will be trouble if you believe in those superstitions. And a moment later he hears other caws like a flock of crows and knows they diffently mean trouble. The Red Bill Gang is out and have found a target.
_
[sblock=Rolls]
http://invisiblecastle.com/roller/view/2772381/ - stealth
http://invisiblecastle.com/roller/view/2772387/ - group perception
http://invisiblecastle.com/roller/view/2772388/ - Tengu init
http://invisiblecastle.com/roller/view/2772392/ - group init
http://invisiblecastle.com/roller/view/2772481/ - forgot Xan init sorry[/sblock]
[sblock=Combat]
Combatants posted in init order
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Syldar            16   8  l.bow/none
Leanan            15   4  none/none
Xan               18  10  none/none
Tengu1            15   9  s.bow/none
Leonion           19  11  none/none
Heather           12   8  staff/none
Tengu2            15   9  s.bow/none
Izzik             15   9  none/none
Tengu3            15   9  s.bow/none
Aressa            14  11  none/none
Tengu4            15   9  s.bow/none
[/sblock]
 

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HolyMan

Thy wounds are healed!
[sblock=OOC] Updated and ready no surprise round mostly everyone was aware. Roof top is about 15' above the ground and each square is 5'. The "F" circle is for familiar as "L" was taken by a PC. [/sblock]
 

Aldern Foxglove

First Post
[sblock=OOC]I realize I'm well down in init, actions will only change if Izzik takes significant damage or if an easier way up to the roof is revealed. Izzik moves and the readies an action to dismiss Aressa if she fails to climb up.[/sblock]

Slower to react than his fellows Izzik runs around to the far side of the building (G9) pressing close to the wall hoping for cover from the roof.

"See if you can get up there Aressa, otherwise we're fish in a barrel." The summoner says bracing himself.

Aressa grins evilly and attempts to scramble up her master before tackling the wall taking care to chose the path with most grips offered aiming for the corner of the roof (H9).

Watching her progress Izzik readies to dismiss her if she fails to ascend.

[sblock=Climb]Aressa's speed is 40 so she can climb 10 ft with a single check, I'm hoping that scrambling up Izzik will make the first check easier - which should count for 20ft. of movement. Trying to take the easiest route, etc.[/sblock]

[sblock=Aressa]
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Medium Quadruped; Speed 40 ft.
HP 11; AC 18 (2 dex, 2 natural armor, 4 mage armor), Touch 12, Flatfooted 16
Fort +3, Ref +4, Will +0
Attack: 2 claws +4 (1d6+2), 1 bite +3 1d6+2
Evolutions: Bite, limbs(legs)(2),Claws,Improved Damage(claws), Pounce.
Feat: Weapon Focus (Claws)
Skills: Acrobatics 6, Perception 4, Sense Motive 4, Stealth 6
Special: Darkvision, Link, Share Spells[/sblock]

[sblock=Izzik]
Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Speed 30 ft.
HP 9; AC 15 (2 dex, 3 studded leather armor), Touch 12, Flatfooted 13
Fort +1, Ref +2, Will +1
Attack: Short Spear Melee -2 (1d6-2), or Short Spear Thrown +2 (1d6-2)
Cantrips: Acid Splash, Daze, Detect Magic, Light
Spells Known: Mage Armor, Rejuvinate Eidolon
Spells Slots: 2/3
Feat: Spell Focus Conjuration, Augment Summoning
Skills: Bluff 10, Diplomacy 10, K.Arcana 5, Spellcraft 5, Use Magic Device 9
Special: Summon Monster 1 (8/day), Link, Share Spells [/sblock]
 
Last edited:

udalrich

First Post
Syldar clears her throat, and then begins to sing about the imminent victory.

"Alerted by the bravest of crows, the ambush of crow-men we did expose,
now charge forth and slay, that we might win the day."


Continuing her song, she raises her bow to point at the roof.

[sblock="Knowledge check"]Knowledge(local) to identify the Tengu: 18 If that is the wrong knowledge, please substitute the appropriate modifier.

Actions: standard to start bardic performance, not an action for the knowledge check

Used 1 round of bardic performance
[/sblock]

[sblock="Bonuses for everyone"]Anyone who can hear Syldar gains a +1 morale bonus on saves vs. charm or fear, and a +1 competence bonus on attack and weapon damage rolls[/sblock]
 

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