Kulan: Knightfall's Heroes of Carnell Game [OOC]

@Knightfall shouldn't that be 50' ? Haste adds 30 to his normal speed. Minus speed penalty. I'm not sure if that helps (it is only 5 feet extra, but may mean one attack instead on none)

Also, roll for slow effect of the shield of law unless rook isn't chaotic
 
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@Knightfall shouldn't that be 50' ? Haste adds 30 to his normal speed. Minus speed penalty. I'm not sure if that helps (it is only 5 feet extra, but may mean one attack instead on none)
Haste adds 30 feet up twice a character's normal movement rate. (Yes, his normal movement rate is 30 feet but not while wearing a breastplate.)

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
I'm assuming that line takes into account when a character is wearing armor that restricts movement. Perhaps it doesn't. It really should be more clear. I'll check the D&D FAQ and online to see if there is an official ruling regarding hasted characters wearing medium or heavy armor.

You may be right.
 

I found this in one of the All About Movement Rules of the Game articles:
Speed-Enhancing Spells

Several spells, such as haste and expeditious retreat, increase the subject's speed ratings. Apply all speed increases before adjusting the subject's speed for encumbrance.​
So, that makes it sound like his hasted speed is 60 feet, but encumbrance would reduce it. Armor itself isn't encumbrance, but it is supposed to reduce movement for medium and heavy armor. So, perhaps it is supposed to be 50 feet. That feels a bit broken to me, but unless the D&D FAQ says something else, then you're right.

So, Quinn can move 25 feet with a single move, 50 feet with a double move, and can run up to 4 times his hasted speed up the slope, which would be 100 feet. :eek:

That feels very broken, but that's magic for you.

Quinn could easily reach Tarrak by running unless he tries to avoid getting attacked by any of the rooks. If he runs in a somewhat straight line, he'd only have to worry about going around the grounded rook next to Angus. He would reach Tarrak with 80 feet worth of movement.

Man, I really hope the FAQ says something else, but I'm not counting on it. :ROFLMAO:
 
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Updated combat map before Quinn and Maur's actions. The NPCs with yellow rings are unconscious not dead.

Battle Against the Undead Horde_Round Eight_Up to Galzadar.png
 
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Also, roll for slow effect of the shield of law unless rook isn't chaotic
The rook didn't attack Maur. He attacked the dwarf fighter. That character does not have shield of law protecting him. The only NPCs protected by shield of law are Sir Ghal and Lady Pendour.

Regardless, that rook is already slowed from when it attacked and hit Lady Pendour.
 






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