1. Baron's Tower; The Baron's Tower is in the center of town, the Baron has plans to create walls around this tower. It is built on a man made stone rising, the most senior knight protects the door. The Baron plans for this to be his Donjon
2. Healer; Overlooking the bay a circular temple holds the towns mystic, they are said to sleep very little and be in constant attendance to the community. There is no bed as the attendant of the shrine doesn't sleep.
3. Livery; This is the Baron's Stable, his horses and his knights horses are kept here. A burly man and his wife works the Livery for the Baron.
4. Marketplace; The market place quarters is populated with small store fronts and pop up tents, during the hours of light many things can be purchased here.
5. Smithy; The smithy is located next to the Baron Tower, as it is one of the most important establishments. The craftsman and his apprentices spend large times seeking to hone their craft.
6. Schoolhouse; The Baron has openly sought to train the young commoners of the town, those who have the coin can learn to read, write, translate, and more here. The Baron's advisor has set his own apprentice to the task of teaching the common folk.
7. Wrights' Passage; The only shipwright and wainwright in town, its ran by a short gnome who craft has hosted most transportation for the town.
8. The Stone Wardens; These three warriors overlook the bay, when Baron Graywarden was first given this land it was unpopulated but these three stone statues were here. The Baron took it as a divine sign and as such Grey Camp was formed.
9. The Last Tent; Fish, Chicken, and Grains are found here, the Inn features multi story resting place for the weary traveler. It is said to be owned by the Baron's Brother, while not a warrior Delfen Greywarden has kept alive the family business his brother would forget.
10. The Barracks; This is where commoner training is held by a select few of the baron's knights, climbing to the top of the stone plateau commoners learn the basics of spear weaponry. There are few cots for the knights and commoners learn field training in tent preparation, most feel as they are conscripts for a coming war.
11. Town Jail; Small cages where people are shoved into and hung to the elements behind the walls. This is where people serve their time for crimes committed.