Kulan: Knightfall's Heroes of Carnell Game [OOC]

  1. The Wraith: This low craggy mountain is always shrouded in a haze, even when the temperature is blistering hot or the wind is gale force. Caerth noted in The Hermit's journal that Stratesus and Boots explored the mountain's lonely peaks but found that is was haunted by wraiths and other deadly incorporeal undead. Somewhere near the top, the Boots saw a eerie yellow glow coming from a cave that was protected by powerful swirling winds and some sort of magical barrier.
  2. Gravestone: This region of the Corpse Copse is dominated by a large gravescape of headstones and crypts. There is always undead active in this region of the deadly woods, which are often shrouded in mists that blow down from The Wraith across the Roan Lizard Hills and into the forest.
  3. Gloomgate: Stratesus' journal notes this name on his journal's map in the Decaying Crags. The only notation that Caerth translated was as follows: A place of great evil. Could be a gate to the Plane of Graves or just a source of evil magic. Rikiron did not have any knowledge about this location or the putrid mountains.
  4. Lair of the Indigo Man: The Boots faced and defeated an evil outsider they believed was a corrupted ogre mage. They found the creature's lair but never explored it fully. The ogre mage was a powerful sorcerer and rogue and its lairs were full of deadly magical traps.
  5. Unknown Monster's Lair: The Boots found this lair but never discovered the identity of the creature. Stratesus felt certain it could fly. Rikiron did not explore this area of The Gloom.
  6. The Angel's Tomb: In this low area of withered forest stands a massive single tombstone that stands 50 feet tall and is surrounded by dense twisted dead trees that wrap around it. The stone has an image of a crucified angel carved onto it. Black bile oozes from the stone where the dead trees pierce into it. The ground around the tombstone appears to be some sort of white chalk or ash.
That's all for tonight.
 

log in or register to remove this ad


Also, a reminder that any undead that rise on the demiplane have +2 turn resistance. This is in addition to any turn resistance the creature normally has in its stats block.

I'm fairly certain I mentioned this around the time the PCs were interacting with the androsphinx, Bastiaan.
 


I posted a note on the Discord early today that I wanted to get a new IC post up tonight. It's going to have to wait until either late tomorrow night or sometime on Monday. I'm spending tomorrow with my sister and mom.
 

I noted on the Discord that it got very cold here last night. (I woke up feeling chilled.) We're in the middle of an Extreme Cold Warning. I need to sleep more this afternoon. 🥶🥱
 



Just to clear up potential confusion. All this talk about leaving the decision to the inevitable.

Call Zelekthut spell says it performs one task. I decided when I called him that it is more important that we find out more details than to cause a fight that we will know nothing about. It's task is finished. All this "freeing" and "free will talk" is RP, the spell is complete :)

I can try for divination if you are willing to wait. It too is 4th level spell. But if I take Augury - it is simple yes/no for the short term future :)
 

Are we going to camp outside the gloom to wait another day? Seems pretty dangerous.

I don’t like the idea of losing 3 wisdom and 3 con though. That’s 24hp and -2 wisdom saves on a bad roll.

But what happens if we wait? We already slept a night at the Boots’ place to make sure we were already prepared. I’m worried what might happen if we wait another night.

It’s too bad there wasn’t any info about the taint in journal.
 

Remove ads

Top