Hohige
Explorer
?You have part of his body, that's enough. And you have disadvantage on that roll.
?You have part of his body, that's enough. And you have disadvantage on that roll.
The idea is to be invincibleOverall its an incredibly fun idea for a character, and very dangerous. But in an actual situation would be possible to kill - it's a great combination of things! There would be ways round it, they will have ways round them... We should just go, yes that was great - excellent, and move on! We don't need to prove via argument we can kill character X, and I hope Hohige doesn't feel the need to prove it's immortal...
To date, no one has been able to discover the location of his fortness and who the sorcerer really is. All attempts have failed.Dream was what I had come up with a few days ago. I think it would work in an actual play example. You'd just have to 'know the target': spend a few years working that out right! However, given that the sorcerer does not leave his stronghold, just move to two days+ flight from there and get on with your life ;-)
Wizard study for years. Right?The problem is being reliant on Wish to duplicate the effects of lower tier spells that a, say, Wizard can obviate at an earlier level by just having them on the spell list. So, with the level playing field of a three-year(!) prep time, they can just bring overwhelming force to bear due to the embarrassment of riches that class has with regards to known spells and slot efficiency. Going for a slow lead in is choosing rock against paper (sure, most of the game may be scissors, but it just takes one...)
Wizard study for years. Right?
Got a page reference for that "rule?"