Stalker0 said:
First of all, as far as I know, you still have to make a touch attack. That's not automatic.
Not automatic -- but I can easily design (and have posted
in this thread a trip-monkey (literally) that, at tenth level, will hit 95% of touch attacks less than
Second, its an ability score contest. Meaning all of that fighter's weapon focus, weapon spec, +5 magical buzzsaw means jack crap. Furthermore, the defender can choose to go with either a str or dex check, meaning the difference is not going to be a whole lot.
However, someone dedicated to tripping can at tenth level get their bonus up to +22 on this check, via size increases, feats, and strength buffs. (You can actually get it much higher -- this is with a modicum of spell and magic resources). And remember that your
opponent also doesn't get weapon focus, weapon spec, +5 magical buzzsaw bonuses either. Your average tenth-level character who isn't optimized for tripping has very little chance of winning this opposed skill check: normally, a +5 is a pretty high bonus to get on the check.
Third, if he fails, then there a countertrip for free. My butt could be on the matt, or I could just give up my weapon and be disarmed.
True, but a remote risk. When you usually have a +17 or greater advantage (i.e., your +22 to an opponent's +5) on an opposed skill check, the chance of your losing two opposed checks in a row is negligible.
Fourth, we are talking a huge oppurtunity cost. At mid to higher levels, a fighter with his first attack goes through most AC's like butter. So he is giving up a lot of damage- for the "potential" of dealing more damage and putting the opponent at a disadvantage. Its a gamble, and if you want people to gamble, the reward has to justify the risk.
Any trip-monkey is going to have the improved trip feat, meaning that when they succeed on a trip attempt, they get a free attack at +4, meaning there's no opportunity cost at all. Furthermore,
all their remaining attacks against that opponent are at +4. That's a net opportunity gain. Consider also that a trip-monkey with power attack can choose to power-attack for 4 points with their two-handed weapon: they're still almost certain to hit with their touch attack, their opposed strength roll is unaffected, and all their remaining attacks (including the free one for a successful trip) are against the opponent's normal AC, (+4 for being prone, -4 for power attacking) but do +6 damage. Not an opportunity cost at all.
Frankly, the 3.0 trip mechanic didn't have a lot of reward for the risk. Sure you could take out somebodies full round action, which was nice, but consider how much risk was involved it often times wasn't worth it. From what I can tell reading the forums for the last year or so- a lot of people didn't use trip unless in very very specific circumstances.
Build a trip-monkey and try it out. It was nasty in 3.0, and it's even nastier in 3.5. Sure, the technique isn't fantastic for a normal character -- but it's relatively simple to build a character who's extremely good at it without giving up too much else. And that's the problem.
Daniel