perrinmiller
Adventurer
Whirling Frenzy is okay.I'd like to use the 'Whirling Frenzy' rage variant from UA page 66 please, otherwise as per core Barbarian.

Whirling Frenzy is okay.I'd like to use the 'Whirling Frenzy' rage variant from UA page 66 please, otherwise as per core Barbarian.
Whirling Frenzy is okay.![]()
Name: Mustapha bin-Hanif Age: Unknown
Class: Alchemist/Bard Height: 5'10"
Race: Brass Man Weight: 180 lbs
Size: Medium Hair: Brown
Gender: Male Eyes: Gold
Align: LG Skin: Brown
Deity: Irori
Str: 11 +0 Level: 1 XP: 0000
Dex: 12 +1 BAB: +0 HP: 19
Con: 16 +3 CMB: +0 CMD: 11
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 12 +1 Init: +1 Spell Res: None
Cha: 16 +3 ACP: -0 Spell Save: 13 + spell level
AC: Total Base Armor Shld Dex Size Def Nat Dodge Misc
13 10 +2 +0 +1 +0 +0 +0 +0 +0
Touch AC: 11 Flatfooted AC: 12
Saving Throw Total Base Mod Misc Special
Fort: +5 2 +3
Ref: +3 2 +1
Will: +4 2 +1 +1 from trait
Weapon Attack Damage Critical Special
Quarterstaff +0 1d6 20/x2
Scimitar +0 1d6 18-20/x2
Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP
Languages: Taldane (Common), Osiriani, Ancient Osiriani, Skald, Polyglot, Hallit
Racial Traits:
* Composite Plating - +2 Armour bonus, 5% spell failure, unable to wear armour
* Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion,
effects that cause the sickened condition, and energy drain
* No need to eat, sleep, or breathe
* Cannot heal damage naturally
* Healing spells and supernatural abilities only have 1/2 effect
* Disabled on 0 HP but may still take standard actions
* Inert (but automatically 'stable') between -1 and -9 HP
Character Traits:
* Indomitable Faith - +1 on Will saves
* Adopted (Human) Trait: Historian - +1 on Knowledge (History) and Bardic Knowledge checks
Class Abilities:
* Proficient with Light Armour and Shields, no spell failure in light armour
* Proficient with simple weapons, scimitar, short sword, short bow, whip, rapier, sap
* Bardic Performance - 7 rds/day
* Inspire Courage (+1): Standard Action to start, Free Action to maintain
* Countersong: Can use Perform check result in place of save vs sonic/language attack
* Distraction: Can use Perform check result in place of save vs illusions
* Fascinate: 1 creature, DC 14 Will save
* Identify Potions
* Create Mutagen 1/day: +2 Natural Armour, +4 to Physical Stat/-2 to Mental Stat for 10 mins
* Alchemical Bomb 4/day: 1D6 + 4 Damage (direct hit)/ 3 Damage (splash)
Bard Spells Known:
0 Level 1st Level
* Daze * Cause Fear
* Read Magic * Sleep
* Know Direction
* Message
Extract Formulae Known:
1st Level
* Comprehend Languages
* Cure Light Wounds
* Expeditious Retreat
* Disguise Self
* Shield
Feats:
* Brew Potion (CB)
* Throw Anything (CB)
* Point Blank Shot (1st)
Skill Points: 10 (6 + INT Mod/Lvl; 1 Pt FC/GM Bonus)
Skills Total Rank CS Ability Misc
Acrobatics 1 0 (3) 1
Appraise 3 0 (3) 3
Bluff 7 1 3 3
Climb 0 0 (3) 0
Craft (Alchemy) 8 1 3 3 1
Diplomacy 7 1 3 3
Disable Device 1 0 (3) 1
Disguise 7 1 3 3
Escape Artist 1 0 (3) 1
Fly 1 0 (3) 1
Handle Animal 3 0 0 3
Heal 1 0 (3) 1
Intimidate 7 1 3 3
Knowledge (Arcana) 5 0 (3) 3 2
Knowledge (Dngnrng) 5 0 (3) 3 2
Knowledge (Engnrng) 5 0 (3) 3 2
Knowledge (Geography) 5 0 (3) 3 2
Knowledge (History) 10 1 3 3 3
Knowledge (Local) 9 1 3 3 2
Knowledge (Nature) 5 0 (3) 3 2
Knowledge (Nobility) 5 0 (3) 3 2
Knowledge (Planes) 5 0 (3) 3 2
Knowledge (Religion) 5 0 (3) 3 2
Linguistics 7 1 3 3
Perception 5 1 3 1
Perform (Storytelling) 7 1 3 3
Profession 0 0 (3) 0
Ride 1 0 0 1
Sense Motive 1 0 (3) 1
Sleight of Hand 1 0 (3) 1
Spellcraft 3 0 (3) 3
Stealth 1 0 (3) 1
Survival 1 0 (3) 1
Swim 0 0 0 0
Use Magic Device 3 0 (3) 3
* Situational Bonus not included in Total
Money
PP: 00 GP: 5 SP: 8 CP: 8
Equipment Cost Weight
Traveller's Outfit 5 lb
Backpack 2 gp 2 lb
Bedroll 0.1 gp 5 lb
Blanket 0.5 gp 3 lb
Candles (10) 0.1 gp 0 lb
Scroll cases (2) 2 gp 1 lb
Chalk 0.01 gp 0 lb
Charcoal 0.01 gp 0 lb
Flint & Steel 1 gp 0 lb
Ink (black, green, red) 24 gp 0 lb
Inkpen (2) 0.2 gp 0 lb
Hooded Lantern 7 gp 2 lb
Oil (1 flask) 0.2 gp 1 lb
Prayer Mat 1 gp 1 lb
Holy text (Irori) 10 gp 1 lb
Paper (20 sheets) 8 gp 0 lb
Parchment (10 sheets) 2 gp 0 lb
Belt pouch (2) 2 gp 1 lb
Sewing Needle 0.5 gp 0 lb
Ball of thread 0.5 gp 0 lb
Vials (5) 5 gp 0 lb
Scimitar 15 gp 4 lb
Quarterstaff 0 gp 4 lb
Holy Symbol (wood) 1 gp 0 lb
Notebook 1 gp 0 lb
Formulae Book 0 gp 3 lb
Water pipe 20 gp 3 lb
Vial of Holy Water 25 gp 0 lb
Salt (1 pound) 5 gp 1 lb
Tea (1 pound) 1 gp 1 lb
Total Weight: 35 lb
Light Medium Heavy
Max Weight: 0-38 39-76 77-115
tags or the formatting is likely to be lost - I've heard people say they spent hours trying to edit a post to get things to line up when this (should) do it automatically.
[sblock=Stat Block][code]
HP: [COLOR=Red][B]08[/B][/COLOR]/19 AC: 13 AC(T): 11 AC(FF): 12 Init: +01
* Situational Bonus
Saving Throw Total Base Mod Misc Special
Fort: +5 2 +3
Ref: +3 2 +1
Will: +4 2 +1 +1 from trait
BAB: 00 CMB:+00 CMD: 11
Weapon Attack Damage Critical Special
Quarterstaff +0 1d6 20/x2
Scimitar +0 1d6 18-20/x2
Alchemical Bomb +3 1d6+4 20/x2 R Touch, Splash 1 sq for 4 HP
(standard action to
create and throw)
Spells Available:
* 0 Level (-/- Daily) * 1st Level (2/2 Daily)
* Daze * Cause Fear
* Read Magic * Sleep
* Message
* Know Direction
Extracts Available:
* 1st Level ([COLOR=Red][B]1[/B][/COLOR]/2 Daily)
* Expeditious Retreat
* (Expeditious Retreat/Cure Light Wounds/Comprehend Languages/Disguise Self/Shield
- 1 minute to prepare
Mutagen Available: ([B][COLOR=Red]0[/COLOR][/B]/1 Daily) - +2 natural armour, +4 STR, -2 INT
Alchemical Bomb Available: ([B][COLOR=Red]3[/COLOR][/B]/4 Daily) - 1D6 + 4 Damage (direct hit)/ 4 Damage (splash)
tags keeps it neat, and changes can be highlighted in the current values in another colour, while the master template in the RG is not changed.
[B]EDIT: all gone quiet! Is everyone happy with this format of sheet? Are all the PCs decided? Are we any further with backstory or are we going to see each others' PCs first then sort it out?[/B]
EDIT: all gone quiet! Is everyone happy with this format of sheet? Are all the PCs decided? Are we any further with backstory or are we going to see each others' PCs first then sort it out?
Urm... I highlighted in green color to make it stand out.I'm sorry; I missed the part of your post asking for responses.
Urm... I highlighted in green color to make it stand out.![]()