Sadrik
First Post
The core Alternity mechanics are great. d20 + some die type as a +/- difficulty modifier. Then the target numbers are based on your skill and striated (ordinary/good/amazing). So in d20 terms, the DC is static and the difficulty die in relation to how good you are at your skill changes. So the game master rather than sying the DC is 30, you wind up saying you have "-d10", which means roll d20 -d10 and then compare the result to your DC. Very elegant design. That said some of the other non-core systems could really use an update.
A 2e would be a very nice addition to my book shelf.
I don't see that much parallel with the serenity (cortex) system. We played a game of this for several weeks. I had fun in the game but I understood the rules enough to know they seemed unintuitive. The core mechanic I did like though skill die type + Attribute die type vs. DC, not sure about all of the varying DCs though.
A 2e would be a very nice addition to my book shelf.
I don't see that much parallel with the serenity (cortex) system. We played a game of this for several weeks. I had fun in the game but I understood the rules enough to know they seemed unintuitive. The core mechanic I did like though skill die type + Attribute die type vs. DC, not sure about all of the varying DCs though.
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