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4E Alternity?


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tyrlaan

Explorer
Boy, this is making me seriously jones for Alternity.
Friends of mine are trying to talk me into running Alternity again (it's been a whiiiile) on Google Wave. I'm feeling the itch :)

The last campaign I ran had the players as members of the CFN. The campaign culminated with them raiding (successfully) the Solar base on Telemachus. Of course, that was back in college which is the real reason the campaign ended - new semester and conflicting schedules.

I'm toying with the notion of doing survival horror, but I'm unconvinced it would have the punch it could have if I ran that in person.
 

Stormonu

Legend
Having different Professions get different skills at different costs is what really sets it apart, and that can be done here also. It would really make being a Soldier different than a Tech Specialist different than a Explorer. And it would make it different than D&D.

For our group, the different costs for different classes/skills was one of the most annoying things about the game. Were the skill cost greatly simplified, Alternity is a pretty perfect system by itself. You could have the classes have some variety in the cost of skills (Soldier gets combat skills at -1 cost, Tech Specialist gets Knowledge skills at -1 cost, etc.), but get rid of the table of skill costs per class from the book. If you can get it down to something like "every skill costs 1 per 'rank' (i.e., 1 for rank 1, 2 for rank 2, 3 for rank 3, etc.), 1 less (total) if its in your specialty", that would make advancement a whole lot easier.
 

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