Sorry, but I just don't see it. Are you talking about 5e still? Or a previous edition?Best not to use the multiclassing rules at all imo. Game is more balanced this way/less minmax breaking potential
Sorry, but I just don't see it. Are you talking about 5e still? Or a previous edition?Best not to use the multiclassing rules at all imo. Game is more balanced this way/less minmax breaking potential
Best dips
Cleric
Fighter
Warlock
Barbarian
Rogue
Bad Dips
Wizard
Druid
Bard
Ranger
Paladin
Monk
Now this isn't to say there aren't multiclass combinations that work even with the bad classes, but there's generally very little reason to dip into any of the above classes I've labeled as Bad Dips.
I consider 5+ levels in a class to be NOT A DIP
You know, I hadn't noticed that. I was just going for Will Scarlet in French.
Bob
Good thing that second player didn't wait until he was a 4th level paladin before taking his first bard level...And yet the 4th level Encounters party I play with has a Wizard/Druid and a Paladin/Bard in it. Go figure.
Good thing that second player didn't wait until he was a 4th level paladin before taking his first bard level...
No. No, I knew what I was doing...I know it's easy to do but I think you posted this in the wrong thread...
I think this is generally true. "Adding options" being the key. There is no weight being assigned to these options themselves. Just a great way to get more of them. So, yes, I agree.* Two levels of any class is great to add options to a character.
The only time this is 100% true is when they are a warlock taking two more levels. Because what these two levels of warlock *cannot* do for other classes is help them get their higher level features. By taking warlock levels you are delaying access to your primary class features. So its not all upside.* Two levels of warlock seems to help every class.
I think there's is a really interesting point that's coming out of this discussion.
As someone plays their PC each new level is compared against the possible dip and it sounds like most people are choosing not to dip.
On the other hand, in games where the PCs start at a higher level I think there tend to be more multiclassed characters. Possibly because the 'build' doesn't have to be worked towards and the player doesn't have to persevere through some of the less powerful levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.