jonathonhawke
Explorer
I'm in.
I'm fine with that. It's not like we (the players) would know the difference unless we're familiar with the adventure in questionIf you didn't say anything, I wouldn't know it wasn't your material.
Keep us going. That said, I'd rather have a clean break than slow dying out. So if you notice it's not working, let us know.
Right up until you dance around every trap in there on a fluke!I'm cool with it, however I will say I'm VERY familiar with Sunless Citadel as I'm running it right now. I'm capable of separating player knowledge and character knowledge though.
Right up until you dance around every trap in there on a fluke!
Good job they got rid of save or die traps then.Actually, I'm much more likely to fall victim to a trap on purpose.